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LPR - Walk/Anim
[carveJwlIkooP6JGAAIwe30JlM.git]
/
steam.h
diff --git
a/steam.h
b/steam.h
index 47de1089a42aad244497970394fe9be1c7a3478f..5d768b88c88ffd84b09581bd73b7026b4c6552b4 100644
(file)
--- a/
steam.h
+++ b/
steam.h
@@
-6,6
+6,7
@@
#ifndef STEAM_H
#define STEAM_H
#ifndef STEAM_H
#define STEAM_H
+#define VG_GAME
#include "vg/vg_steam.h"
#include "vg/vg_steam_utils.h"
#include "vg/vg_steam_networking.h"
#include "vg/vg_steam.h"
#include "vg/vg_steam_utils.h"
#include "vg/vg_steam_networking.h"
@@
-261,6
+262,9
@@
VG_STATIC void steam_update(void)
{
steamworks_event_loop( hSteamClientPipe );
{
steamworks_event_loop( hSteamClientPipe );
+ /* TODO
+ * We can probably request this from SDL too
+ */
if( steam_hInput )
{
SteamAPI_ISteamInput_RunFrame( steam_hInput, 0 );
if( steam_hInput )
{
SteamAPI_ISteamInput_RunFrame( steam_hInput, 0 );
@@
-268,7
+272,7
@@
VG_STATIC void steam_update(void)
InputHandle_t joy0 = SteamAPI_ISteamInput_GetControllerForGamepadIndex(
steam_hInput, 0 );
InputHandle_t joy0 = SteamAPI_ISteamInput_GetControllerForGamepadIndex(
steam_hInput, 0 );
- vg
.gamepa
d_use_trackpad_look = 0;
+ vg
_input.controller_shoul
d_use_trackpad_look = 0;
if( joy0 != 0 )
{
ESteamInputType type = SteamAPI_ISteamInput_GetInputTypeForHandle(
if( joy0 != 0 )
{
ESteamInputType type = SteamAPI_ISteamInput_GetInputTypeForHandle(
@@
-276,7
+280,7
@@
VG_STATIC void steam_update(void)
if( type == k_ESteamInputType_SteamController )
{
if( type == k_ESteamInputType_SteamController )
{
- vg
.gamepa
d_use_trackpad_look = 1;
+ vg
_input.controller_shoul
d_use_trackpad_look = 1;
menu_display_controller = k_menu_controller_type_steam;
}
else if( type == k_ESteamInputType_SteamDeckController )
menu_display_controller = k_menu_controller_type_steam;
}
else if( type == k_ESteamInputType_SteamDeckController )
@@
-306,7
+310,7
@@
VG_STATIC void steam_update(void)
}
}
}
}
-VG_STATIC void steam_end(void
*nothing
)
+VG_STATIC void steam_end(void)
{
if( steam_ready )
{
{
if( steam_ready )
{