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A complete workshop implementation, I guess
[carveJwlIkooP6JGAAIwe30JlM.git]
/
steam.h
diff --git
a/steam.h
b/steam.h
index 4ca106f012f011f95177fae7f5fa2421ffff2a15..5403c16d6f36f657ee786fd49b11cff597f723f5 100644
(file)
--- a/
steam.h
+++ b/
steam.h
@@
-38,7
+38,7
@@
VG_STATIC void recv_steam_warning( int severity, const char *msg )
}
VG_STATIC int steam_ready = 0,
}
VG_STATIC int steam_ready = 0,
- steam_stats_ready = 0;
+
steam_stats_ready = 0;
VG_STATIC void *hSteamNetworkingSockets,
*hSteamUser;
VG_STATIC void *hSteamNetworkingSockets,
*hSteamUser;
@@
-97,7
+97,7
@@
VG_STATIC int steam_list_achievements( int argc, char const *argv[] )
if( steam_ready && steam_stats_ready ){
for( int i=0; i<vg_list_size(steam_achievement_names); i++ ){
if( steam_ready && steam_stats_ready ){
for( int i=0; i<vg_list_size(steam_achievement_names); i++ ){
-
int
set = 0;
+
steamapi_bool
set = 0;
const char *name = steam_achievement_names[i];
if( SteamAPI_ISteamUserStats_GetAchievement(
const char *name = steam_achievement_names[i];
if( SteamAPI_ISteamUserStats_GetAchievement(