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refactor
[carveJwlIkooP6JGAAIwe30JlM.git]
/
steam.h
diff --git
a/steam.h
b/steam.h
index 47de1089a42aad244497970394fe9be1c7a3478f..360a45fd7bda6d6a070ae508faec44c22b1334b8 100644
(file)
--- a/
steam.h
+++ b/
steam.h
@@
-261,6
+261,9
@@
VG_STATIC void steam_update(void)
{
steamworks_event_loop( hSteamClientPipe );
{
steamworks_event_loop( hSteamClientPipe );
+ /* TODO
+ * We can probably request this from SDL too
+ */
if( steam_hInput )
{
SteamAPI_ISteamInput_RunFrame( steam_hInput, 0 );
if( steam_hInput )
{
SteamAPI_ISteamInput_RunFrame( steam_hInput, 0 );
@@
-268,7
+271,7
@@
VG_STATIC void steam_update(void)
InputHandle_t joy0 = SteamAPI_ISteamInput_GetControllerForGamepadIndex(
steam_hInput, 0 );
InputHandle_t joy0 = SteamAPI_ISteamInput_GetControllerForGamepadIndex(
steam_hInput, 0 );
- vg
.gamepa
d_use_trackpad_look = 0;
+ vg
_input.controller_shoul
d_use_trackpad_look = 0;
if( joy0 != 0 )
{
ESteamInputType type = SteamAPI_ISteamInput_GetInputTypeForHandle(
if( joy0 != 0 )
{
ESteamInputType type = SteamAPI_ISteamInput_GetInputTypeForHandle(
@@
-276,7
+279,7
@@
VG_STATIC void steam_update(void)
if( type == k_ESteamInputType_SteamController )
{
if( type == k_ESteamInputType_SteamController )
{
- vg
.gamepa
d_use_trackpad_look = 1;
+ vg
_input.controller_shoul
d_use_trackpad_look = 1;
menu_display_controller = k_menu_controller_type_steam;
}
else if( type == k_ESteamInputType_SteamDeckController )
menu_display_controller = k_menu_controller_type_steam;
}
else if( type == k_ESteamInputType_SteamDeckController )