+}
+
+VG_STATIC int vg_shaders_live_recompile(int argc, const char *argv[])
+{
+ vg_info( "Recompiling shaders\n" );
+ for( int i=0; i<vg_shaders.count; i ++ )
+ {
+ struct vg_shader *shader = vg_shaders.shaders[i];
+ vg_shader_compile( shader );
+ }