-static void vg_shaders_free(void *nothing)
-{
- for( int i=0; i<vg_shader_count; i ++ )
- {
- struct vg_shader *shader = vg_shaders_active[i];
-
- if( shader->compiled )
- glDeleteProgram( shader->id );
- }
-
- vg_free( vg_shaders_active );
-}
-
-static int vg_shaders_recompile(void)