- vg_lines.buffer = malloc( vg_lines.buffer_size );
- if( vg_lines.buffer )
- {
- vg_success( "done\n" );
- vg_release_thread_sync(1);
- return 1;
- }
-
-il_delete_buffers_and_fail:
- glDeleteBuffers( 1, &vg_lines.vbo );
- glDeleteVertexArrays( 1, &vg_lines.vao );
- vg_release_thread_sync(1);
- return 0;