- if( glfwJoystickPresent( id ) )
- {
- vg_info( "Joystick found: '%s'\n", glfwGetJoystickName(id) );
- }
-
- if( glfwJoystickIsGamepad( id ) )
- {
- vg.gamepad_name = glfwGetGamepadName( id );
- vg_success( "Gamepad mapping registered: %s\n", vg.gamepad_name );
-
- vg.gamepad_ready = 1;
- vg.gamepad_id = id;
- break;
- }