+ return NULL;
+}
+
+static inline struct button_binding *vg_get_button_ptr_c( const char *button )
+{
+ for( int i=0; i<vg_list_size(vg_controller_binds); i ++ )
+ if( !strcmp(button,vg_controller_binds[i].name) )
+ return vg_controller_binds + i;
+ return NULL;