+ vg.fixed_iterations = 0;
+ while( vg.accumulator >= (VG_TIMESTEP_FIXED-0.00125) )
+ {
+ vg_update_fixed( loaded );
+
+ vg.accumulator -= VG_TIMESTEP_FIXED;
+ vg.accumulator = VG_MAX( 0.0, vg.accumulator );
+
+ vg.fixed_iterations ++;
+ if( vg.fixed_iterations == 8 )
+ {
+ break;
+ }
+ }
+
+ /*
+ * Rendering
+ * ---------------------------------------------
+ */
+ vg.engine_stage = k_engine_stage_update;
+ vg_update_post( loaded );
+ vg_profile_end( &vg_prof_update );
+
+ vg_profile_begin( &vg_prof_render );