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getting stuff working on windows again
[carveJwlIkooP6JGAAIwe30JlM.git]
/
skeleton.h
diff --git
a/skeleton.h
b/skeleton.h
index 2595cda8c6476254700f6da43eac496dd4ffbd24..79e80171b2acc49935c11ac5ad973122b3bf54e1 100644
(file)
--- a/
skeleton.h
+++ b/
skeleton.h
@@
-61,7
+61,7
@@
VG_STATIC u32 skeleton_bone_id( struct skeleton *skele, const char *name )
}
vg_error( "skeleton_bone_id( *, \"%s\" );\n", name );
}
vg_error( "skeleton_bone_id( *, \"%s\" );\n", name );
- vg_fatal_e
xit_loop
( "Bone does not exist\n" );
+ vg_fatal_e
rror
( "Bone does not exist\n" );
return 0;
}
return 0;
}
@@
-403,7
+403,7
@@
VG_STATIC struct skeleton_anim *skeleton_get_anim( struct skeleton *skele,
}
vg_error( "skeleton_get_anim( *, \"%s\" )\n", name );
}
vg_error( "skeleton_get_anim( *, \"%s\" )\n", name );
- vg_fatal_e
xit_loop
( "Invalid animation name\n" );
+ vg_fatal_e
rror
( "Invalid animation name\n" );
return NULL;
}
return NULL;
}
@@
-441,7
+441,7
@@
VG_STATIC void skeleton_alloc_from( struct skeleton *skele,
VG_STATIC void skeleton_fatal_err(void)
{
VG_STATIC void skeleton_fatal_err(void)
{
- vg_fatal_e
xit_loop
( "Skeleton setup failed" );
+ vg_fatal_e
rror
( "Skeleton setup failed" );
}
/* Setup an animated skeleton from model. mdl's metadata should stick around */
}
/* Setup an animated skeleton from model. mdl's metadata should stick around */