mdl_keyframe *base = anim->anim_data + (skele->bone_count-1)*frame,
*nbase = anim->anim_data + (skele->bone_count-1)*next;
skeleton_lerp_pose( skele, base, nbase, t, output );
}
mdl_keyframe *base = anim->anim_data + (skele->bone_count-1)*frame,
*nbase = anim->anim_data + (skele->bone_count-1)*next;
skeleton_lerp_pose( skele, base, nbase, t, output );
}