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update helpers/location to 'frosted' ui
[carveJwlIkooP6JGAAIwe30JlM.git]
/
skaterift_blender
/
sr_main.py
diff --git
a/skaterift_blender/sr_main.py
b/skaterift_blender/sr_main.py
index b715493167463135e4af8e39ea7f1c0691281261..e4ba4d99d69eb65e91fb36f4f453dccf20e887c9 100644
(file)
--- a/
skaterift_blender/sr_main.py
+++ b/
skaterift_blender/sr_main.py
@@
-9,18
+9,6
@@
from gpu_extras.batch import batch_for_shader
from bpy_extras import mesh_utils
from bpy_extras import view3d_utils
from bpy_extras import mesh_utils
from bpy_extras import view3d_utils
-bl_info = {
- "name":"Skaterift .mdl exporter",
- "author": "Harry Godden (hgn)",
- "version": (0,2),
- "blender":(3,1,0),
- "location":"Export",
- "description":"",
- "warning":"",
- "wiki_url":"",
- "category":"Import/Export",
-}
-
sr_entity_list = [
('none', 'None', '', 0 ),
('ent_gate', 'Gate', '', 1 ),
sr_entity_list = [
('none', 'None', '', 0 ),
('ent_gate', 'Gate', '', 1 ),
@@
-3613,8
+3601,8
@@
class SR_MATERIAL_PROPERTIES(bpy.types.PropertyGroup):
sand_colour: bpy.props.FloatVectorProperty( \
name="Sand Colour",\
subtype='COLOR',\
sand_colour: bpy.props.FloatVectorProperty( \
name="Sand Colour",\
subtype='COLOR',\
- min=0.0,max=1.0,\
- default=Vector((0.79,0.63,0.48)),\
+ min=0.0,max=1.0,
size=4,
\
+ default=Vector((0.79,0.63,0.48
,1.0
)),\
description="Blend to this colour near the 0 coordinate on UP axis"\
)
shore_colour: bpy.props.FloatVectorProperty( \
description="Blend to this colour near the 0 coordinate on UP axis"\
)
shore_colour: bpy.props.FloatVectorProperty( \