-MDL_VERSION_NR = 105
-SR_TRIGGERABLE = [ 'ent_audio', 'ent_ccmd', 'ent_gate', 'ent_challenge', \
- 'ent_relay', 'ent_skateshop', 'ent_objective', 'ent_route',\
- 'ent_miniworld', 'ent_region', 'ent_glider', 'ent_list',\
- 'ent_npc' ]
-
-def get_entity_enum_id( alias ):
-#{
- for et in sr_entity_list:#{
- if et[0] == alias:#{
- return et[3]
- #}
- #}
-
- if alias == 'ent_cubemap': return 21
-
- return 0
-#}
-
-class mdl_vert(Structure): # 48 bytes. Quite large. Could compress
-#{ # the normals and uvs to i16s. Not an
- _pack_ = 1 # real issue, yet.
- _fields_ = [("co",c_float*3),
- ("norm",c_float*3),
- ("uv",c_float*2),
- ("colour",c_uint8*4),
- ("weights",c_uint16*4),
- ("groups",c_uint8*4)]
-#}
-
-class mdl_transform(Structure):
-#{
- _fields_ = [("co",c_float*3),
- ( "s",c_float*3),
- ( "q",c_float*4)]
-#}
-
-class mdl_submesh(Structure):
-#{
- _fields_ = [("indice_start",c_uint32),
- ("indice_count",c_uint32),
- ("vertex_start",c_uint32),
- ("vertex_count",c_uint32),
- ("bbx",(c_float*3)*2),
- ("material_id",c_uint16), # index into the material array
- ("flags",c_uint16)]
-#}
-
-# shader data
-# =================================================
-
-class mdl_material(Structure):
-#{
- _fields_ = [("pstr_name",c_uint32),
- ("shader",c_uint32),
- ("shader_data",c_uint32),
- ("shader_data_len",c_uint32),
- ("flags",c_uint32),
- ("surface_prop",c_uint32)]
-
- # ("colour",c_float*4), (old) v105
- # ("colour1",c_float*4),
- # ("tex_diffuse",c_uint32),
- # ("tex_none0",c_uint32),
- # ("tex_none1",c_uint32)]
-#}
-
-class mdl_bone(Structure):
-#{
- _fields_ = [("co",c_float*3),("end",c_float*3),
- ("parent",c_uint32),
- ("collider",c_uint32),
- ("ik_target",c_uint32),
- ("ik_pole",c_uint32),
- ("flags",c_uint32),
- ("pstr_name",c_uint32),
- ("hitbox",(c_float*3)*2),
- ("conevx",c_float*3),("conevy",c_float*3),("coneva",c_float*3),
- ("conet",c_float)]
-#}
-
-class mdl_armature(Structure):
-#{
- _fields_ = [("transform",mdl_transform),
- ("bone_start",c_uint32),
- ("bone_count",c_uint32),
- ("anim_start",c_uint32),
- ("anim_count",c_uint32)]
-#}
-
-class mdl_animation(Structure):
-#{
- _fields_ = [("pstr_name",c_uint32),
- ("length",c_uint32),
- ("rate",c_float),
- ("keyframe_start",c_uint32)]
-#}
-
-class mdl_mesh(Structure):
-#{
- _fields_ = [("transform",mdl_transform),
- ("submesh_start",c_uint32),
- ("submesh_count",c_uint32),
- ("pstr_name",c_uint32),
- ("entity_id",c_uint32),
- ("armature_id",c_uint32)]
-#}
-
-class mdl_file(Structure):
-#{
- _fields_ = [("path",c_uint32),
- ("pack_offset",c_uint32),
- ("pack_size",c_uint32)]
-#}
-
-class mdl_texture(Structure):
-#{
- _fields_ = [("file",mdl_file),
- ("glname",c_uint32)]
-#}
-
-class mdl_array(Structure):
-#{
- _fields_ = [("file_offset",c_uint32),
- ("item_count",c_uint32),
- ("item_size",c_uint32),
- ("name",c_byte*16)]
-#}
-
-class mdl_header(Structure):
-#{
- _fields_ = [("version",c_uint32),
- ("arrays",mdl_array)]
-#}
-
-class ent_spawn(Structure):
-#{
- _fields_ = [("transform",mdl_transform),
- ("pstr_name",c_uint32)]
-#}
-
-class ent_light(Structure):
-#{
- _fields_ = [("transform",mdl_transform),
- ("daytime",c_uint32),
- ("type",c_uint32),
- ("colour",c_float*4),
- ("angle",c_float),
- ("range",c_float),
- ("inverse_world",(c_float*3)*4), # Runtime
- ("angle_sin_cos",(c_float*2))] # Runtime
-#}
-
-class version_refcount_union(Union):
-#{
- _fields_ = [("timing_version",c_uint32),
- ("ref_count",c_uint8)]
-#}
-
-class ent_gate(Structure):
-#{
- _fields_ = [("flags",c_uint32),
- ("target", c_uint32),
- ("key",c_uint32),
- ("dimensions", c_float*3),
- ("co", (c_float*3)*2),
- ("q", (c_float*4)*2),
- ("to_world",(c_float*3)*4),
- ("transport",(c_float*3)*4),
- ("_anonymous_union",version_refcount_union),
- ("timing_time",c_double),
- ("routes",c_uint16*4),
- ("route_count",c_uint8),
- ("submesh_start",c_uint32), # v102+
- ("submesh_count",c_uint32), # v102+ (can be 0)
- ]
- sr_functions = { 0: 'unlock' }
-#}
-
-class ent_route_node(Structure):
-#{
- _fields_ = [("co",c_float*3),
- ("ref_count",c_uint8),
- ("ref_total",c_uint8)]
-#}
-
-class ent_path_index(Structure):
-#{
- _fields_ = [("index",c_uint16)]
-#}
-
-class vg_audio_clip(Structure):
-#{
- _fields_ = [("path",c_uint64),
- ("flags",c_uint32),
- ("size",c_uint32),
- ("data",c_uint64)]
-#}
-
-class union_file_audio_clip(Union):
-#{
- _fields_ = [("file",mdl_file),
- ("reserved",vg_audio_clip)]
-#}
-
-# NOTE: not really an entity. no reason for ent_ -- makes more sense as file_,
-# but then again, too late to change because compat.
-class ent_audio_clip(Structure):
-#{
- _fields_ = [("_anon",union_file_audio_clip),
- ("probability",c_float)]
-#}
-
-class ent_list(Structure):
-#{
- _fields_ = [("entity_ref_start",c_uint32),
- ("entity_ref_count",c_uint32)]
-#}
-
-# used in ent_list
-class file_entity_ref(Structure):
-#{
- _fields_ = [("index",c_uint32)]
-#}
-
-class ent_checkpoint(Structure):
-#{
- _fields_ = [("gate_index",c_uint16),
- ("path_start",c_uint16),
- ("path_count",c_uint16)]
-#}
-
-class ent_route(Structure):
-#{
- _fields_ = [("transform",mdl_transform),
- ("pstr_name",c_uint32),
- ("checkpoints_start",c_uint16),
- ("checkpoints_count",c_uint16),
- ("colour",c_float*4),
- ("active",c_uint32), #runtime
- ("factive",c_float),
- ("board_transform",(c_float*3)*4),
- ("sm",mdl_submesh),
- ("latest_pass",c_double),
- ("id_camera",c_uint32), # v103+
- ]
-
- sr_functions = { 0: 'view' }
-#}
-
-class ent_list(Structure):#{
- _fields_ = [("start",c_uint16),("count",c_uint16)]
-#}
-
-class ent_glider(Structure):#{
- _fields_ = [("transform",mdl_transform),
- ("flags",c_uint32),
- ("cooldown",c_float)]
- sr_functions = { 0: 'unlock',
- 1: 'equip' }
-#}
-
-class ent_npc(Structure):#{
- _fields_ = [("transform",mdl_transform),
- ("id",c_uint32),
- ("context",c_uint32),
- ("camera",c_uint32)]
- sr_functions = { 0: 'proximity', -1: 'leave' }
-#}
-
-class ent_water(Structure):
-#{
- _fields_ = [("transform",mdl_transform),
- ("max_dist",c_float),
- ("reserved0",c_uint32),
- ("reserved1",c_uint32)]
-#}
-
-class volume_trigger(Structure):
-#{
- _fields_ = [("event",c_uint32),
- ("event_leave",c_int32)]
-#}
-
-class volume_particles(Structure):
-#{
- _fields_ = [("blank",c_uint32),
- ("blank2",c_uint32)]
-#}
-
-class volume_union(Union):
-#{
- _fields_ = [("trigger",volume_trigger),
- ("particles",volume_particles)]
-#}
-
-class ent_volume(Structure):
-#{
- _fields_ = [("transform",mdl_transform),
- ("to_world",(c_float*3)*4),
- ("to_local",(c_float*3)*4),
- ("type",c_uint32),
- ("target",c_uint32),
- ("_anon",volume_union)]
-#}
-
-class ent_audio(Structure):
-#{
- _fields_ = [("transform",mdl_transform),
- ("flags",c_uint32),
- ("clip_start",c_uint32),
- ("clip_count",c_uint32),
- ("volume",c_float),
- ("crossfade",c_float),
- ("channel_behaviour",c_uint32),
- ("group",c_uint32),
- ("probability_curve",c_uint32),
- ("max_channels",c_uint32)]
-#}
-
-class ent_marker(Structure):
-#{
- _fields_ = [("transform",mdl_transform),
- ("name",c_uint32)]
-#}
-
-class ent_glyph(Structure):
-#{
- _fields_ = [("size",c_float*2),
- ("indice_start",c_uint32),
- ("indice_count",c_uint32)]
-#}
-
-class ent_font_variant(Structure):
-#{
- _fields_ = [("name",c_uint32),
- ("material_id",c_uint32)]
-#}
-
-class ent_font(Structure):
-#{
- _fields_ = [("alias",c_uint32),
- ("variant_start",c_uint32),
- ("variant_count",c_uint32),
- ("glyph_start",c_uint32),
- ("glyph_count",c_uint32),
- ("glyph_utf32_base",c_uint32)]
-#}
-
-class ent_traffic(Structure):
-#{
- _fields_ = [("transform",mdl_transform),
- ("submesh_start",c_uint32),
- ("submesh_count",c_uint32),
- ("start_node",c_uint32),
- ("node_count",c_uint32),
- ("speed",c_float),
- ("t",c_float),
- ("index",c_uint32)]
-#}
-
-# Skateshop
-# ---------------------------------------------------------------
-class ent_skateshop_characters(Structure):
-#{
- _fields_ = [("id_display",c_uint32),
- ("id_info",c_uint32)]
-#}
-class ent_skateshop_boards(Structure):
-#{
- _fields_ = [("id_display",c_uint32),
- ("id_info",c_uint32),
- ("id_rack",c_uint32)]
-#}
-class ent_skateshop_worlds(Structure):
-#{
- _fields_ = [("id_display",c_uint32),
- ("id_info",c_uint32)]
-#}
-class ent_skateshop_server(Structure):
-#{
- _fields_ = [("id_lever",c_uint32)]
-#}
-class ent_skateshop_anon_union(Union):
-#{
- _fields_ = [("boards",ent_skateshop_boards),
- ("character",ent_skateshop_characters),
- ("worlds",ent_skateshop_worlds),
- ("server",ent_skateshop_server)]
-#}
-class ent_skateshop(Structure):
-#{
- _fields_ = [("transform",mdl_transform), ("type",c_uint32),
- ("id_camera",c_uint32),
- ("_anonymous_union",ent_skateshop_anon_union)]
-
- sr_functions = { 0: 'trigger' }
-#}
-
-class ent_swspreview(Structure):
-#{
- _fields_ = [("id_camera",c_uint32),
- ("id_display",c_uint32),
- ("id_display1",c_uint32)]
-#}
-
-# Menu
-# -----------------------------------------------------------------
-class ent_menuitem_visual(Structure):
-#{
- _fields_ = [("pstr_name",c_uint32)]
-#}
-class ent_menuitem_slider(Structure):
-#{
- _fields_ = [("id_min",c_uint32),
- ("id_max",c_uint32),
- ("id_handle",c_uint32),
- ("pstr_data",c_uint32)]
-#}
-class ent_menuitem_button(Structure):
-#{
- _fields_ = [("pstr",c_uint32),
- ("stack_behaviour",c_uint32)]
-#}
-class ent_menuitem_checkmark(Structure):
-#{
- _fields_ = [("id_check",c_uint32),
- ("pstr_data",c_uint32),
- ("offset",c_float*3)]
-#}
-class ent_menuitem_page(Structure):
-#{
- _fields_ = [("pstr_name",c_uint32),
- ("id_entrypoint",c_uint32),
- ("id_viewpoint",c_uint32)]
-#}
-class ent_menuitem_binding(Structure):
-#{
- _fields_ = [("pstr_bind",c_uint32),
- ("font_variant",c_uint32)]
-#}
-class ent_menuitem_anon_union(Union):
-#{
- _fields_ = [("slider",ent_menuitem_slider),
- ("button",ent_menuitem_button),
- ("checkmark",ent_menuitem_checkmark),
- ("page",ent_menuitem_page),
- ("visual",ent_menuitem_visual),
- ("binding",ent_menuitem_binding)]
-#}
-class ent_menuitem(Structure):
-#{
- _fields_ = [("type",c_uint32), ("groups",c_uint32),
- ("id_links",c_uint32*4),
- ("factive",c_float), ("fvisible",c_float),
- #-- TODO: Refactor this into a simple mesh structure
- ("transform",mdl_transform),
- ("submesh_start",c_uint32),("submesh_count",c_uint32),
- ("_u64",c_uint64),
- #-- end
- ("_anonymous_union", ent_menuitem_anon_union)]
-#}
-
-class ent_camera(Structure):
-#{
- _fields_ = [("transform",mdl_transform),
- ("fov",c_float)]
-#}
-
-class ent_worldinfo(Structure):
-#{
- _fields_ = [("pstr_name",c_uint32),
- ("pstr_author",c_uint32), # unused
- ("pstr_desc",c_uint32), # unused
- ("timezone",c_float),
- ("pstr_skybox",c_uint32),
- ("flags",c_uint32)]
-#}
-
-class ent_ccmd(Structure):
-#{
- _fields_ = [("pstr_command",c_uint32)]
-#}
-
-class ent_objective(Structure):#{
- _fields_ = [("transform",mdl_transform),
- ("submesh_start",c_uint32), ("submesh_count",c_uint32),
- ("flags",c_uint32),
- ("id_next",c_uint32),
- ("filter",c_uint32),("filter2",c_uint32),
- ("id_win",c_uint32),
- ("win_event",c_int32),
- ("time_limit",c_float)]
-
- sr_functions = { 0: 'trigger',
- 2: 'show',
- 3: 'hide' }
-#}
-
-class ent_challenge(Structure):#{
- _fields_ = [("transform",mdl_transform),
- ("pstr_alias",c_uint32),
- ("flags",c_uint32),
- ("target",c_uint32),
- ("target_event",c_int32),
- ("reset",c_uint32),
- ("reset_event",c_int32),
- ("first",c_uint32),
- ("camera",c_uint32),
- ("status",c_uint32)] #runtime
- sr_functions = { 0: 'unlock',
- 1: 'view/reset' }
-#}
-
-class ent_region(Structure):#{
- _fields_ = [("transform",mdl_transform),
- ("submesh_start",c_uint32), ("submesh_count",c_uint32),
- ("pstr_title",c_uint32),
- ("flags",c_uint32),
- ("zone_volume",c_uint32),
- #105+
- ("target0",c_uint32*2)]
- sr_functions = { 0: 'enter', 1: 'leave' }
-#}
-
-class ent_relay(Structure):#{
- _fields_ = [("targets",(c_uint32*2)*4),
- ("targets_events",c_int32*4)]
- sr_functions = { 0: 'trigger' }
-#}
-
-class ent_cubemap(Structure):#{
- _fields_ = [("co",c_float*3),
- ("resolution",c_uint32), #placeholder
- ("live",c_uint32), #placeholder
- ("texture_id",c_uint32), #engine
- ("framebuffer_id",c_uint32),#engine
- ("renderbuffer_id",c_uint32),#engine
- ("placeholder",c_uint32*2)]
-#}
-
-print( sizeof(ent_cubemap) )
-
-class ent_miniworld(Structure):#{
- _fields_ = [("transform",mdl_transform),
- ("pstr_world",c_uint32),
- ("camera",c_uint32),
- ("proxy",c_uint32)]
-
- sr_functions = { 0: 'zone', 1: 'leave' }
-#}
-
-class ent_prop(Structure):#{
- _fields_ = [("transform",mdl_transform),
- ("submesh_start",c_uint32),
- ("submesh_count",c_uint32),
- ("flags",c_uint32),
- ("pstr_alias",c_uint32)]
-#}
-
-def obj_ent_type( obj ):
-#{
- if obj.type == 'ARMATURE': return 'mdl_armature'
- elif obj.type == 'LIGHT': return 'ent_light'
- elif obj.type == 'CAMERA': return 'ent_camera'
- elif obj.type == 'LIGHT_PROBE' and obj.data.type == 'CUBEMAP':
- return 'ent_cubemap'
- else: return obj.SR_data.ent_type
-#}
-
-def sr_filter_ent_type( obj, ent_types ):
-#{
- if obj == bpy.context.active_object: return False
-
- for c0 in obj.users_collection:#{
- for c1 in bpy.context.active_object.users_collection:#{
- if c0 == c1:#{
- return obj_ent_type( obj ) in ent_types
- #}
- #}
- #}
-
- return False
-#}
-
-def v4_dot( a, b ):#{
- return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3]
-#}
-
-def q_identity( q ):#{
- q[0] = 0.0
- q[1] = 0.0
- q[2] = 0.0
- q[3] = 1.0
-#}
-
-def q_normalize( q ):#{
- l2 = v4_dot(q,q)
- if( l2 < 0.00001 ):#{
- q_identity( q )
- #}
- else:#{
- s = 1.0/math.sqrt(l2)
- q[0] *= s
- q[1] *= s
- q[2] *= s
- q[3] *= s
- #}
-#}
-
-def compile_obj_transform( obj, transform ):
-#{
- co = obj.matrix_world @ Vector((0,0,0))
-
- # This was changed from matrix_local on 09.05.23
- q = obj.matrix_world.to_quaternion()
- s = obj.scale
- q_normalize( q )
-
- # Setup transform
- #
- transform.co[0] = co[0]
- transform.co[1] = co[2]
- transform.co[2] = -co[1]
- transform.q[0] = q[1]
- transform.q[1] = q[3]
- transform.q[2] = -q[2]
- transform.q[3] = q[0]
- transform.s[0] = s[0]
- transform.s[1] = s[2]
- transform.s[2] = s[1]
-#}
-
-def int_align_to( v, align ):
-#{
- while(v%align)!=0: v += 1
- return v
-#}
-
-def bytearray_align_to( buffer, align, w=b'\xaa' ):
-#{
- while (len(buffer) % align) != 0: buffer.extend(w)
- return buffer
-#}
-
-def bytearray_print_hex( s, w=16 ):
-#{
- for r in range((len(s)+(w-1))//w):#{
- i0=(r+0)*w
- i1=min((r+1)*w,len(s))
- print( F'{r*w:06x}| \x1B[31m', end='')
- print( F"{' '.join('{:02x}'.format(x) for x in s[i0:i1]):<48}",end='' )
- print( "\x1B[0m", end='')
- print( ''.join(chr(x) if (x>=33 and x<=126) else '.' for x in s[i0:i1] ) )
- #}
-#}
-
-def sr_compile_string( s ):
-#{
- if s in sr_compile.string_cache: return sr_compile.string_cache[s]
-
- index = len( sr_compile.string_data )
- sr_compile.string_cache[s] = index
- sr_compile.string_data.extend( c_uint32(hash_djb2(s)) )
- sr_compile.string_data.extend( s.encode('utf-8') )
- sr_compile.string_data.extend( b'\0' )
-
- bytearray_align_to( sr_compile.string_data, 4 )
- return index
-#}
-
-def material_tex_image(v):
-#{
- return {
- "Image Texture":
- {
- "image": F"{v}"
- }
- }
-#}
-
-cxr_graph_mapping = \
-{
- # Default shader setup
- "Principled BSDF":
- {
- "Base Color":
- {
- "Image Texture":
- {
- "image": "tex_diffuse"
- },
- "Mix":
- {
- "A": material_tex_image("tex_diffuse"),
- "B": material_tex_image("tex_decal")
- },
- },
- "Normal":
- {
- "Normal Map":
- {
- "Color": material_tex_image("tex_normal")
- }
- }
- },
- "Emission":
- {
- "Color": material_tex_image("tex_diffuse")
- }
-}
-
-# https://harrygodden.com/git/?p=convexer.git;a=blob;f=__init__.py;#l1164
-#
-def material_info(mat):
-#{
- info = {}
-
- # Using the cxr_graph_mapping as a reference, go through the shader
- # graph and gather all $props from it.
- #
- def _graph_read( node_def, node=None, depth=0 ):#{
- nonlocal mat
- nonlocal info
-
- # Find rootnodes
- #
- if node == None:#{
- _graph_read.extracted = []
-
- done = False
- for node_idname in node_def:#{
- for n in mat.node_tree.nodes:#{
- if n.name == node_idname:#{
- node_def = node_def[node_idname]
- node = n
- done = True
- break
- #}
- #}
- if done: break
- #}
- #}
-
- for link in node_def:#{
- link_def = node_def[link]
-
- if isinstance( link_def, dict ):#{
- node_link = None
- for x in node.inputs:#{
- if isinstance( x, bpy.types.NodeSocketColor ):#{
- if link == x.name:#{
- node_link = x
- break
- #}
- #}
- #}
-
- if node_link and node_link.is_linked:#{
- # look for definitions for the connected node type
- #
- from_node = node_link.links[0].from_node
-
- node_name = from_node.name.split('.')[0]
- if node_name in link_def:#{
- from_node_def = link_def[ node_name ]
-
- _graph_read( from_node_def, from_node, depth+1 )
- #}
- #}
- else:#{
- if "default" in link_def:#{
- prop = link_def['default']
- info[prop] = node_link.default_value
- #}
- #}
- #}
- else:#{
- prop = link_def
- info[prop] = getattr( node, link )
- #}
- #}
- #}
-
- _graph_read( cxr_graph_mapping )
- return info
-#}
-
-def vg_str_bin( s ):
-#{
- decoded = bytearray()
- for i in range(len(s)//2):#{
- c = (ord(s[i*2+0])-0x41)
- c |= (ord(s[i*2+1])-0x41)<<4
- decoded.extend(bytearray(c_uint8(c))) #??
- #}
- return decoded
-#}
-
-def sr_pack_file( file, path, data ):
-#{
- file.path = sr_compile_string( path )
- file.pack_offset = len( sr_compile.pack_data )
- file.pack_size = len( data )
-
- sr_compile.pack_data.extend( data )
- bytearray_align_to( sr_compile.pack_data, 16 )
-#}
-
-def sr_compile_texture( img ):
-#{
- if img == None:
- return 0
-
- name = os.path.splitext( img.name )[0]
-
- if name in sr_compile.texture_cache:
- return sr_compile.texture_cache[name]
-
- texture_index = (len(sr_compile.texture_data)//sizeof(mdl_texture)) +1
-
- tex = mdl_texture()
- tex.glname = 0
-
- if sr_compile.pack_textures:#{
- filedata = qoi_encode( img )
- sr_pack_file( tex.file, name, filedata )
- #}
-
- sr_compile.texture_cache[name] = texture_index
- sr_compile.texture_data.extend( bytearray(tex) )
- return texture_index
-#}
-
-def sr_compile_material( mat ):
-#{
- if mat == None:
- return 0
- if mat.name in sr_compile.material_cache:
- return sr_compile.material_cache[mat.name]
-
- index = (len(sr_compile.material_data)//sizeof(mdl_material))+1
- sr_compile.material_cache[mat.name] = index
-
- m = mdl_material()
- m.pstr_name = sr_compile_string( mat.name )
-
- flags = 0x00
- if mat.SR_data.collision:#{
- flags |= 0x2 # collision flag
- if (mat.SR_data.shader != 'invisible') and \
- (mat.SR_data.shader != 'boundary'):#{
- if mat.SR_data.skate_surface: flags |= 0x1
- if mat.SR_data.grow_grass: flags |= 0x4
- if mat.SR_data.grind_surface: flags |= 0x8
- if mat.SR_data.preview_visibile: flags |= 0x40
- #}
- if mat.SR_data.shader == 'invisible': flags |= 0x10
- if mat.SR_data.shader == 'boundary': flags |= (0x10|0x20)
- if mat.SR_data.shader == 'walking': flags |= (0x10|0x80)
- #}
-
- m.flags = flags
-
- m.surface_prop = int(mat.SR_data.surface_prop)
- inf = material_info( mat )
-
- msg = vg_msg()
- buf = (c_uint8 * 512)()
- sr_lib.vg_msg_init( pointer(msg), buf, 512 )
-
-
- if mat.SR_data.shader == 'standard': m.shader = 0
- if mat.SR_data.shader == 'standard_cutout': m.shader = 1
- if mat.SR_data.shader == 'foliage': m.shader = 10
- if mat.SR_data.shader == 'terrain_blend':
- #{
- m.shader = 2
- m.colour[0] = pow( mat.SR_data.sand_colour[0], 1.0/2.2 )
- m.colour[1] = pow( mat.SR_data.sand_colour[1], 1.0/2.2 )
- m.colour[2] = pow( mat.SR_data.sand_colour[2], 1.0/2.2 )
- m.colour[3] = 1.0
- m.colour1[0] = mat.SR_data.blend_offset[0]
- m.colour1[1] = mat.SR_data.blend_offset[1]
- #}
- if mat.SR_data.shader == 'vertex_blend':
- #{
- m.shader = 3
- m.colour1[0] = mat.SR_data.blend_offset[0]
- m.colour1[1] = mat.SR_data.blend_offset[1]
- #}
- if mat.SR_data.shader == 'water':
- #{
- m.shader = 4
- #m.colour[0] = pow( mat.SR_data.shore_colour[0], 1.0/2.2 )
- #m.colour[1] = pow( mat.SR_data.shore_colour[1], 1.0/2.2 )
- #m.colour[2] = pow( mat.SR_data.shore_colour[2], 1.0/2.2 )
- #m.colour[3] = 1.0
- #m.colour1[0] = pow( mat.SR_data.ocean_colour[0], 1.0/2.2 )
- #m.colour1[1] = pow( mat.SR_data.ocean_colour[1], 1.0/2.2 )
- #m.colour1[2] = pow( mat.SR_data.ocean_colour[2], 1.0/2.2 )
- #m.colour1[3] = 1.0
-
- col = (c_float*4)()
- fog_scale = c_float()
- sr_lib.vg_msg_wkvnum( byref(msg), "shore_colour".encode(), k_vg_msg_f32, 4, col )
- sr_lib.vg_msg_wkvnum( byref(msg), "deep_colour".encode(), k_vg_msg_f32, 4, col )
- sr_lib.vg_msg_wkvnum( byref(msg), "fog_scale".encode(), k_vg_msg_f32, 1, byref(fog_scale) )
- #}
- if mat.SR_data.shader == 'invisible':
- #{
- m.shader = 5
- #}
- if mat.SR_data.shader == 'boundary':
- #{
- m.shader = 6
- #}
- if mat.SR_data.shader == 'fxglow':
- #{
- m.shader = 7
- #}
- if mat.SR_data.shader == 'cubemap':
- #{
- m.shader = 8
- m.tex_none0 = sr_entity_id( mat.SR_data.cubemap )
-
- m.colour[0] = pow( mat.SR_data.tint[0], 1.0/2.2 )
- m.colour[1] = pow( mat.SR_data.tint[1], 1.0/2.2 )
- m.colour[2] = pow( mat.SR_data.tint[2], 1.0/2.2 )
- m.colour[3] = pow( mat.SR_data.tint[3], 1.0/2.2 )
- #}
- if mat.SR_data.shader == 'walking':
- #{
- m.shader = 9
- #}
-
- if mat.SR_data.shader in ['standard', 'standard_cutout', 'terrain_blend', \
- 'vertex_blend', 'fxglow', 'cubemap', \
- 'foliage' ]:
- #{
- if 'tex_diffuse' in inf:
- m.tex_diffuse = sr_compile_texture(inf['tex_diffuse'])
- #}
-
- if mat.SR_data.tex_diffuse_rt >= 0:
- #{
- m.tex_diffuse = 0x80000000 | mat.SR_data.tex_diffuse_rt
- #}
-
- sr_lib.vg_msg_print( byref(msg), msg.cur.co )
-
- sr_compile.material_data.extend( bytearray(m) )
- return index
-#}
-
-def sr_armature_bones( armature ):
-#{
- def _recurse_bone( b ):
- #{
- yield b
- for c in b.children: yield from _recurse_bone( c )
- #}
-
- for b in armature.data.bones:
- if not b.parent:
- yield from _recurse_bone( b )
-#}
-
-def sr_entity_id( obj ):#{
- if not obj: return 0
-
- tipo = get_entity_enum_id( obj_ent_type(obj) )
- index = sr_compile.entity_ids[ obj.name ]
-
- return (tipo&0xffff)<<16 | (index&0xffff)
-#}
-
-# Returns submesh_start,count and armature_id
-def sr_compile_mesh_internal( obj ):
-#{
- can_use_cache = True
- armature = None
-
- submesh_start = 0
- submesh_count = 0
- armature_id = 0
-
- for mod in obj.modifiers:#{
- if mod.type == 'DATA_TRANSFER' or mod.type == 'SHRINKWRAP' or \
- mod.type == 'BOOLEAN' or mod.type == 'CURVE' or \
- mod.type == 'ARRAY':
- #{
- can_use_cache = False
- #}
-
- if mod.type == 'ARMATURE': #{
- armature = mod.object
- rig_weight_groups = \
- ['0 [ROOT]']+[_.name for _ in sr_armature_bones(mod.object)]
- armature_id = sr_compile.entity_ids[armature.name]
-
- POSE_OR_REST_CACHE = armature.data.pose_position
- armature.data.pose_position = 'REST'
- #}
- #}
-
- # Check the cache first
- #
- if can_use_cache and (obj.data.name in sr_compile.mesh_cache):#{
- ref = sr_compile.mesh_cache[obj.data.name]
- submesh_start = ref[0]
- submesh_count = ref[1]
- return (submesh_start,submesh_count,armature_id)
- #}
-
- # Compile a whole new mesh
- #
- submesh_start = len(sr_compile.submesh_data)//sizeof(mdl_submesh)
- submesh_count = 0
-
- dgraph = bpy.context.evaluated_depsgraph_get()
- data = obj.evaluated_get(dgraph).data
- data.calc_loop_triangles()
- data.calc_normals_split()
-
- # Mesh is split into submeshes based on their material
- #
- mat_list = data.materials if len(data.materials) > 0 else [None]
- for material_id, mat in enumerate(mat_list): #{
- mref = {}
-
- sm = mdl_submesh()
- sm.indice_start = len(sr_compile.indice_data)//sizeof(c_uint32)
- sm.vertex_start = len(sr_compile.vertex_data)//sizeof(mdl_vert)
- sm.vertex_count = 0
- sm.indice_count = 0
- sm.material_id = sr_compile_material( mat )
-
- INF=99999999.99999999
- for i in range(3):#{
- sm.bbx[0][i] = INF
- sm.bbx[1][i] = -INF
- #}
-
- # Keep a reference to very very very similar vertices
- # i have no idea how to speed it up.
- #
- vertex_reference = {}
-
- # Write the vertex / indice data
- #
- for tri_index, tri in enumerate(data.loop_triangles):#{
- if tri.material_index != material_id: continue
-
- for j in range(3):#{
- vert = data.vertices[tri.vertices[j]]
- li = tri.loops[j]
- vi = data.loops[li].vertex_index
-
- # Gather vertex information
- #
- co = vert.co
- norm = data.loops[li].normal
- uv = (0,0)
- colour = (255,255,255,255)
- groups = [0,0,0,0]
- weights = [0,0,0,0]
-
- # Uvs
- #
- if data.uv_layers:
- uv = data.uv_layers.active.data[li].uv
-
- # Vertex Colours
- #
- if data.vertex_colors:#{
- colour = data.vertex_colors.active.data[li].color
- colour = (int(colour[0]*255.0),\
- int(colour[1]*255.0),\
- int(colour[2]*255.0),\
- int(colour[3]*255.0))
- #}
-
- # Weight groups: truncates to the 3 with the most influence. The
- # fourth bone ID is never used by the shader so it
- # is always 0
- #
- if armature:#{
- src_groups = [_ for _ in data.vertices[vi].groups \
- if obj.vertex_groups[_.group].name in \
- rig_weight_groups ]
-
- weight_groups = sorted( src_groups, key = \
- lambda a: a.weight, reverse=True )
- tot = 0.0
- for ml in range(3):#{
- if len(weight_groups) > ml:#{
- g = weight_groups[ml]
- name = obj.vertex_groups[g.group].name
- weight = g.weight
- weights[ml] = weight
- groups[ml] = rig_weight_groups.index(name)
- tot += weight
- #}
- #}
-
- if len(weight_groups) > 0:#{
- inv_norm = (1.0/tot) * 65535.0
- for ml in range(3):#{
- weights[ml] = int( weights[ml] * inv_norm )
- weights[ml] = min( weights[ml], 65535 )
- weights[ml] = max( weights[ml], 0 )
- #}
- #}
- #}
- else:#{
- li1 = tri.loops[(j+1)%3]
- vi1 = data.loops[li1].vertex_index
- e0 = data.edges[ data.loops[li].edge_index ]
-
- if e0.use_freestyle_mark and \
- ((e0.vertices[0] == vi and e0.vertices[1] == vi1) or \
- (e0.vertices[0] == vi1 and e0.vertices[1] == vi)):
- #{
- weights[0] = 1
- #}
- #}
-
- TOLERENCE = float(10**4)
- key = (int(co[0]*TOLERENCE+0.5),
- int(co[1]*TOLERENCE+0.5),
- int(co[2]*TOLERENCE+0.5),
- int(norm[0]*TOLERENCE+0.5),
- int(norm[1]*TOLERENCE+0.5),
- int(norm[2]*TOLERENCE+0.5),
- int(uv[0]*TOLERENCE+0.5),
- int(uv[1]*TOLERENCE+0.5),
- colour[0], # these guys are already quantized
- colour[1], # .
- colour[2], # .
- colour[3], # .
- weights[0], # v
- weights[1],
- weights[2],
- weights[3],
- groups[0],
- groups[1],
- groups[2],
- groups[3])
-
- if key in vertex_reference:
- index = vertex_reference[key]
- else:#{
- index = bytearray(c_uint32(sm.vertex_count))
- sm.vertex_count+=1
-
- vertex_reference[key] = index
- v = mdl_vert()
- v.co[0] = co[0]
- v.co[1] = co[2]
- v.co[2] = -co[1]
- v.norm[0] = norm[0]
- v.norm[1] = norm[2]
- v.norm[2] = -norm[1]
- v.uv[0] = uv[0]
- v.uv[1] = uv[1]
- v.colour[0] = colour[0]
- v.colour[1] = colour[1]
- v.colour[2] = colour[2]
- v.colour[3] = colour[3]
- v.weights[0] = weights[0]
- v.weights[1] = weights[1]
- v.weights[2] = weights[2]
- v.weights[3] = weights[3]
- v.groups[0] = groups[0]
- v.groups[1] = groups[1]
- v.groups[2] = groups[2]
- v.groups[3] = groups[3]
-
- for i in range(3):#{
- sm.bbx[0][i] = min( sm.bbx[0][i], v.co[i] )
- sm.bbx[1][i] = max( sm.bbx[1][i], v.co[i] )
- #}
-
- sr_compile.vertex_data.extend(bytearray(v))
- #}
-
- sm.indice_count += 1
- sr_compile.indice_data.extend( index )
- #}
- #}
-
- # Make sure bounding box isn't -inf -> inf if no vertices
- #
- if sm.vertex_count == 0:
- for j in range(2):
- for i in range(3):
- sm.bbx[j][i] = 0
-
- # Add submesh to encoder
- #
- sr_compile.submesh_data.extend( bytearray(sm) )
- submesh_count += 1
- #}
-
- if armature:#{
- armature.data.pose_position = POSE_OR_REST_CACHE
- #}
-
- # Save a reference to this mesh since we want to reuse the submesh indices
- # later.
- sr_compile.mesh_cache[obj.data.name]=(submesh_start,submesh_count)
- return (submesh_start,submesh_count,armature_id)
-#}
-
-def sr_compile_mesh( obj ):
-#{
- node=mdl_mesh()
- compile_obj_transform(obj, node.transform)
- node.pstr_name = sr_compile_string(obj.name)
- ent_type = obj_ent_type( obj )
-
- node.entity_id = 0
-
- if ent_type != 'none':#{
- ent_id_lwr = sr_compile.entity_ids[obj.name]
- ent_id_upr = get_entity_enum_id( obj_ent_type(obj) )
- node.entity_id = (ent_id_upr << 16) | ent_id_lwr
- #}
-
- node.submesh_start, node.submesh_count, node.armature_id = \
- sr_compile_mesh_internal( obj )
-
- sr_compile.mesh_data.extend(bytearray(node))
-#}
-
-def sr_compile_fonts( collection ):
-#{
- print( F"[SR] Compiling fonts" )
-
- glyph_count = 0
- variant_count = 0
-
- for obj in collection.all_objects:#{
- if obj_ent_type(obj) != 'ent_font': continue
-
- data = obj.SR_data.ent_font[0]
-
- font=ent_font()
- font.alias = sr_compile_string( data.alias )
- font.variant_start = variant_count
- font.variant_count = 0
- font.glyph_start = glyph_count
-
- glyph_base = data.glyphs[0].utf32
- glyph_range = data.glyphs[-1].utf32+1 - glyph_base
-
- font.glyph_utf32_base = glyph_base
- font.glyph_count = glyph_range
-
- for i in range(len(data.variants)):#{
- data_var = data.variants[i]
- if not data_var.mesh: continue
-
- mesh = data_var.mesh.data
-
- variant = ent_font_variant()
- variant.name = sr_compile_string( data_var.tipo )
-
- # fonts (variants) only support one material each
- mat = None
- if len(mesh.materials) != 0:
- mat = mesh.materials[0]
- variant.material_id = sr_compile_material( mat )
-
- font.variant_count += 1
-
- islands = mesh_utils.mesh_linked_triangles(mesh)
- centroids = [Vector((0,0)) for _ in range(len(islands))]
-
- for j in range(len(islands)):#{
- for tri in islands[j]:#{
- centroids[j].x += tri.center[0]
- centroids[j].y += tri.center[2]
- #}
-
- centroids[j] /= len(islands[j])
- #}
-
- for j in range(glyph_range):#{
- data_glyph = data.glyphs[j]
- glyph = ent_glyph()
- glyph.indice_start = len(sr_compile.indice_data)//sizeof(c_uint32)
- glyph.indice_count = 0
- glyph.size[0] = data_glyph.bounds[2]
- glyph.size[1] = data_glyph.bounds[3]
-
- vertex_reference = {}
-
- for k in range(len(islands)):#{
- if centroids[k].x < data_glyph.bounds[0] or \
- centroids[k].x > data_glyph.bounds[0]+data_glyph.bounds[2] or\
- centroids[k].y < data_glyph.bounds[1] or \
- centroids[k].y > data_glyph.bounds[1]+data_glyph.bounds[3]:
- #{
- continue
- #}
-
- for l in range(len(islands[k])):#{
- tri = islands[k][l]
- for m in range(3):#{
- vert = mesh.vertices[tri.vertices[m]]
- li = tri.loops[m]
- vi = mesh.loops[li].vertex_index
-
- # Gather vertex information
- #
- co = [vert.co[_] for _ in range(3)]
- co[0] -= data_glyph.bounds[0]
- co[2] -= data_glyph.bounds[1]
- norm = mesh.loops[li].normal
- uv = (0,0)
- if mesh.uv_layers: uv = mesh.uv_layers.active.data[li].uv
-
- TOLERENCE = float(10**4)
- key = (int(co[0]*TOLERENCE+0.5),
- int(co[1]*TOLERENCE+0.5),
- int(co[2]*TOLERENCE+0.5),
- int(norm[0]*TOLERENCE+0.5),
- int(norm[1]*TOLERENCE+0.5),
- int(norm[2]*TOLERENCE+0.5),
- int(uv[0]*TOLERENCE+0.5),
- int(uv[1]*TOLERENCE+0.5))
-
- if key in vertex_reference:
- index = vertex_reference[key]
- else:#{
- vindex = len(sr_compile.vertex_data)//sizeof(mdl_vert)
- index = bytearray(c_uint32(vindex))
- vertex_reference[key] = index
- v = mdl_vert()
- v.co[0] = co[0]
- v.co[1] = co[2]
- v.co[2] = -co[1]
- v.norm[0] = norm[0]
- v.norm[1] = norm[2]
- v.norm[2] = -norm[1]
- v.uv[0] = uv[0]
- v.uv[1] = uv[1]
-
- sr_compile.vertex_data.extend(bytearray(v))
- #}
-
- glyph.indice_count += 1
- sr_compile.indice_data.extend( index )
- #}
- #}
- #}
- sr_ent_push( glyph )
- #}
- sr_ent_push( variant )
- #}
- sr_ent_push( font )
- #}
-#}
-
-def sr_compile_menus( collection ):
-#{
- print( "[SR1] Compiling menus" )
- groups = []
-
- for obj in collection.all_objects:#{
- if obj_ent_type(obj) != 'ent_menuitem': continue
- obj_data = obj.SR_data.ent_menuitem[0]
-
- bitmask = 0x00000000
-
- for col in obj.users_collection:#{
- name = col.name
- if name not in groups: groups.append( name )
- bitmask |= (0x1 << groups.index(name))
- #}
-
- item = ent_menuitem()
- item.type = int( obj_data.tipo )
- item.groups = bitmask
-
- compile_obj_transform( obj, item.transform )
- if obj.type == 'MESH':#{
- item.submesh_start, item.submesh_count, _ = \
- sr_compile_mesh_internal( obj )
- #}
-
- if item.type == 1 or item.type == 2 or item.type == 7:#{
- item_button = item._anonymous_union.button
- item_button.pstr = sr_compile_string( obj_data.string )
- item_button.stack_behaviour = int( obj_data.stack_behaviour )
- #}
- elif item.type == 0:#{
- item_visual = item._anonymous_union.visual
- item_visual.pstr_name = sr_compile_string( obj_data.string )
- #}
- elif item.type == 3:#{
- item_checkmark = item._anonymous_union.checkmark
- item_checkmark.pstr_data = sr_compile_string( obj_data.string )
- item_checkmark.id_check = sr_entity_id( obj_data.checkmark )
- delta = obj_data.checkmark.location - obj.location
- item_checkmark.offset[0] = delta[0]
- item_checkmark.offset[1] = delta[2]
- item_checkmark.offset[2] = -delta[1]
- #}
- elif item.type == 4:#{
- item_slider = item._anonymous_union.slider
- item_slider.id_min = sr_entity_id( obj_data.slider_minloc )
- item_slider.id_max = sr_entity_id( obj_data.slider_maxloc )
- item_slider.id_handle = sr_entity_id( obj_data.slider_handle )
- item_slider.pstr_data = sr_compile_string( obj_data.string )
- #}
- elif item.type == 5:#{
- item_page = item._anonymous_union.page
- item_page.pstr_name = sr_compile_string( obj_data.string )
- item_page.id_entrypoint = sr_entity_id( obj_data.newloc )
- item_page.id_viewpoint = sr_entity_id( obj_data.camera )
- #}
- elif item.type == 6:#{
- item_binding = item._anonymous_union.binding
- item_binding.pstr_bind = sr_compile_string( obj_data.string )
- item_binding.font_variant = obj_data.font_variant
- #}
-
- if obj_data.link0:
- item.id_links[0] = sr_entity_id( obj_data.link0 )
- if obj_data.link1:
- item.id_links[1] = sr_entity_id( obj_data.link1 )
- if item.type != 4:#{
- if obj_data.link2:
- item.id_links[2] = sr_entity_id( obj_data.link2 )
- if obj_data.link3:
- item.id_links[3] = sr_entity_id( obj_data.link3 )
- #}
-
- sr_ent_push( item )
- #}
-#}
-
-def sr_compile_armature( obj ):
-#{
- node = mdl_armature()
- node.bone_start = len(sr_compile.bone_data)//sizeof(mdl_bone)
- node.bone_count = 0
- node.anim_start = len(sr_compile.anim_data)//sizeof(mdl_animation)
- node.anim_count = 0
-
- bones = [_ for _ in sr_armature_bones(obj)]
- bones_names = [None]+[_.name for _ in bones]
-
- for b in bones:#{
- bone = mdl_bone()
- if b.use_deform: bone.flags = 0x1
- if b.parent: bone.parent = bones_names.index(b.parent.name)
-
- bone.collider = int(b.SR_data.collider)
-
- if bone.collider>0:#{
- bone.hitbox[0][0] = b.SR_data.collider_min[0]
- bone.hitbox[0][1] = b.SR_data.collider_min[2]
- bone.hitbox[0][2] = -b.SR_data.collider_max[1]
- bone.hitbox[1][0] = b.SR_data.collider_max[0]
- bone.hitbox[1][1] = b.SR_data.collider_max[2]
- bone.hitbox[1][2] = -b.SR_data.collider_min[1]
- #}
-
- if b.SR_data.cone_constraint:#{
- bone.flags |= 0x4
- bone.conevx[0] = b.SR_data.conevx[0]
- bone.conevx[1] = b.SR_data.conevx[2]
- bone.conevx[2] = -b.SR_data.conevx[1]
- bone.conevy[0] = b.SR_data.conevy[0]
- bone.conevy[1] = b.SR_data.conevy[2]
- bone.conevy[2] = -b.SR_data.conevy[1]
- bone.coneva[0] = b.SR_data.coneva[0]
- bone.coneva[1] = b.SR_data.coneva[2]
- bone.coneva[2] = -b.SR_data.coneva[1]
- bone.conet = b.SR_data.conet
- #}
-
- bone.co[0] = b.head_local[0]
- bone.co[1] = b.head_local[2]
- bone.co[2] = -b.head_local[1]
- bone.end[0] = b.tail_local[0] - bone.co[0]
- bone.end[1] = b.tail_local[2] - bone.co[1]
- bone.end[2] = -b.tail_local[1] - bone.co[2]
- bone.pstr_name = sr_compile_string( b.name )
-
- for c in obj.pose.bones[b.name].constraints:#{
- if c.type == 'IK':#{
- bone.flags |= 0x2
- bone.ik_target = bones_names.index(c.subtarget)
- bone.ik_pole = bones_names.index(c.pole_subtarget)
- #}
- #}
-
- node.bone_count += 1
- sr_compile.bone_data.extend(bytearray(bone))
- #}
-
- # Compile anims
- #
- if obj.animation_data and sr_compile.pack_animations: #{
- # So we can restore later
- #
- previous_frame = bpy.context.scene.frame_current
- previous_action = obj.animation_data.action
- POSE_OR_REST_CACHE = obj.data.pose_position
- obj.data.pose_position = 'POSE'
-
- for NLALayer in obj.animation_data.nla_tracks:#{
- for NLAStrip in NLALayer.strips:#{
- # set active
- #
- for a in bpy.data.actions:#{
- if a.name == NLAStrip.name:#{
- obj.animation_data.action = a
- break
- #}
- #}
-
- # Clip to NLA settings
- #
- anim_start = int(NLAStrip.action_frame_start)
- anim_end = int(NLAStrip.action_frame_end)
-
- # Export strips
- #
- anim = mdl_animation()
- anim.pstr_name = sr_compile_string( NLAStrip.action.name )
- anim.rate = 30.0
- anim.keyframe_start = len(sr_compile.keyframe_data)//\
- sizeof(mdl_transform)
- anim.length = anim_end-anim_start
-
- i = 0
- # Export the keyframes
- for frame in range(anim_start,anim_end):#{
- bpy.context.scene.frame_set(frame)
-
- for rb in bones:#{
- pb = obj.pose.bones[rb.name]
-
- # relative bone matrix
- if rb.parent is not None:#{
- offset_mtx = rb.parent.matrix_local
- offset_mtx = offset_mtx.inverted_safe() @ \
- rb.matrix_local
-
- inv_parent = pb.parent.matrix @ offset_mtx
- inv_parent.invert_safe()
- fpm = inv_parent @ pb.matrix
- #}
- else:#{
- bone_mtx = rb.matrix.to_4x4()
- local_inv = rb.matrix_local.inverted_safe()
- fpm = bone_mtx @ local_inv @ pb.matrix
- #}
-
- loc, rot, sca = fpm.decompose()
-
- # rotation
- lc_m = pb.matrix_channel.to_3x3()
- if pb.parent is not None:#{
- smtx = pb.parent.matrix_channel.to_3x3()
- lc_m = smtx.inverted() @ lc_m
- #}
- rq = lc_m.to_quaternion()
- q_normalize( rq )
-
- kf = mdl_transform()
- kf.co[0] = loc[0]
- kf.co[1] = loc[2]
- kf.co[2] = -loc[1]
- kf.q[0] = rq[1]
- kf.q[1] = rq[3]
- kf.q[2] = -rq[2]
- kf.q[3] = rq[0]
- kf.s[0] = sca[0]
- kf.s[1] = sca[1]
- kf.s[2] = sca[2]
- sr_compile.keyframe_data.extend(bytearray(kf))
-
- i+=1
- #}
- #}
-
- # Add to animation buffer
- #
- sr_compile.anim_data.extend(bytearray(anim))
- node.anim_count += 1
-
- # Report progress
- #
- print( F"[SR] | anim( {NLAStrip.action.name} )" )
- #}
- #}
-
- # Restore context to how it was before
- #
- bpy.context.scene.frame_set( previous_frame )
- obj.animation_data.action = previous_action
- obj.data.pose_position = POSE_OR_REST_CACHE
- #}
-
- sr_compile.armature_data.extend(bytearray(node))
-#}
-
-def sr_ent_push( struct ):
-#{
- clase = type(struct).__name__
-
- if clase not in sr_compile.entity_data:#{
- sr_compile.entity_data[ clase ] = bytearray()
- sr_compile.entity_info[ clase ] = { 'size': sizeof(struct) }
- #}
-
- index = len(sr_compile.entity_data[ clase ])//sizeof(struct)
- sr_compile.entity_data[ clase ].extend( bytearray(struct) )
- return index
-#}
-
-def sr_array_title( arr, name, count, size, offset ):
-#{
- for i in range(len(name)):#{
- arr.name[i] = ord(name[i])
- #}
- arr.file_offset = offset
- arr.item_count = count
- arr.item_size = size
-#}
-
-def hash_djb2(s):
-#{
- picadillo = 5381
- for x in s:#{
- picadillo = (((picadillo << 5) + picadillo) + ord(x)) & 0xFFFFFFFF
- #}
- return picadillo
-#}
-
-def sr_compile( collection ):
-#{
- print( F"[SR] compiler begin ({collection.name}.mdl)" )
- sr_lib_init()
-
- #settings
- sr_compile.pack_textures = collection.SR_data.pack_textures
- sr_compile.pack_animations = collection.SR_data.animations
-
- # caches
- sr_compile.string_cache = {}
- sr_compile.mesh_cache = {}
- sr_compile.material_cache = {}
- sr_compile.texture_cache = {}
-
- # compiled data
- sr_compile.mesh_data = bytearray()
- sr_compile.submesh_data = bytearray()
- sr_compile.vertex_data = bytearray()
- sr_compile.indice_data = bytearray()
- sr_compile.bone_data = bytearray()
- sr_compile.material_data = bytearray()
- sr_compile.armature_data = bytearray()
- sr_compile.anim_data = bytearray()
- sr_compile.keyframe_data = bytearray()
- sr_compile.texture_data = bytearray()
-
- # just bytes not structures
- sr_compile.string_data = bytearray()
- sr_compile.pack_data = bytearray()
-
- # variable
- sr_compile.entity_data = {}
- sr_compile.entity_info = {}
-
- print( F"[SR] assign entity ID's" )
- sr_compile.entities = {}
- sr_compile.entity_ids = {}
-
- # begin
- # -------------------------------------------------------
-
- sr_compile_string( "null" )
-
- mesh_count = 0
- for obj in collection.all_objects: #{
- if obj.type == 'MESH':#{
- mesh_count += 1
- #}
-
- ent_type = obj_ent_type( obj )
- if ent_type == 'none': continue
-
- if ent_type not in sr_compile.entities: sr_compile.entities[ent_type] = []
- sr_compile.entity_ids[obj.name] = len( sr_compile.entities[ent_type] )
- sr_compile.entities[ent_type] += [obj]
- #}
-
- print( F"[SR] Compiling geometry" )
- i=0
- for obj in collection.all_objects:#{
- if obj.type == 'MESH':#{
- i+=1
-
- ent_type = obj_ent_type( obj )
-
- # entity ignore mesh list
- #
- if ent_type == 'ent_traffic': continue
- if ent_type == 'ent_prop': continue
- if ent_type == 'ent_font': continue
- if ent_type == 'ent_font_variant': continue
- if ent_type == 'ent_menuitem': continue
- if ent_type == 'ent_objective': continue
- if ent_type == 'ent_region': continue
-
- #TODO: This is messy.
- if ent_type == 'ent_gate':#{
- obj_data = obj.SR_data.ent_gate[0]
- if obj_data.custom: continue
- #}
- #--------------------------
-
- print( F'[SR] {i: 3}/{mesh_count} {obj.name:<40}' )
- sr_compile_mesh( obj )
- #}
- #}
-
- audio_clip_count = 0
- entity_file_ref_count = 0
-
- for ent_type, arr in sr_compile.entities.items():#{
- print(F"[SR] Compiling {len(arr)} {ent_type}{'s' if len(arr)>1 else ''}")
-
- for i in range(len(arr)):#{
- obj = arr[i]
-
- print( F"[SR] {i+1: 3}/{len(arr)} {obj.name:<40} ",end='\r' )
-
- if ent_type == 'mdl_armature': sr_compile_armature(obj)
- elif ent_type == 'ent_light': #{
- light = ent_light()
- compile_obj_transform( obj, light.transform )
- light.daytime = obj.data.SR_data.daytime
- if obj.data.type == 'POINT':#{
- light.type = 0
- #}
- elif obj.data.type == 'SPOT':#{
- light.type = 1
- light.angle = obj.data.spot_size*0.5
- #}
- light.range = obj.data.cutoff_distance
- light.colour[0] = obj.data.color[0]
- light.colour[1] = obj.data.color[1]
- light.colour[2] = obj.data.color[2]
- light.colour[3] = obj.data.energy
- sr_ent_push( light )
- #}
- elif ent_type == 'ent_camera': #{
- cam = ent_camera()
- compile_obj_transform( obj, cam.transform )
- cam.fov = obj.data.angle * 45.0
- sr_ent_push(cam)
- #}
- elif ent_type == 'ent_gate': #{
- gate = ent_gate()
- obj_data = obj.SR_data.ent_gate[0]
- mesh_data = obj.data.SR_data.ent_gate[0]
-
- flags = 0x0000
-
- if obj_data.tipo == 'default':#{
- if obj_data.target:#{
- gate.target = sr_compile.entity_ids[obj_data.target.name]
- flags |= 0x0001
- #}
- #}
- elif obj_data.tipo == 'nonlocal':#{
- gate.target = 0
- gate.key = sr_compile_string(obj_data.key)
- flags |= 0x0002
- #}
-
- if obj_data.flip: flags |= 0x0004
- if obj_data.custom:#{
- flags |= 0x0008
- gate.submesh_start, gate.submesh_count, _ = \
- sr_compile_mesh_internal( obj )
- #}
- if obj_data.locked: flags |= 0x0010
- gate.flags = flags
-
- gate.dimensions[0] = mesh_data.dimensions[0]
- gate.dimensions[1] = mesh_data.dimensions[1]
- gate.dimensions[2] = mesh_data.dimensions[2]
-
- q = [obj.matrix_local.to_quaternion(), (0,0,0,1)]
- co = [obj.matrix_world @ Vector((0,0,0)), (0,0,0)]
-
- if obj_data.target:#{
- q[1] = obj_data.target.matrix_local.to_quaternion()
- co[1]= obj_data.target.matrix_world @ Vector((0,0,0))
- #}
-
- # Setup transform
- #
- for x in range(2):#{
- gate.co[x][0] = co[x][0]
- gate.co[x][1] = co[x][2]
- gate.co[x][2] = -co[x][1]
- gate.q[x][0] = q[x][1]
- gate.q[x][1] = q[x][3]
- gate.q[x][2] = -q[x][2]
- gate.q[x][3] = q[x][0]
- #}
-
- sr_ent_push( gate )
- #}
- elif ent_type == 'ent_spawn': #{
- spawn = ent_spawn()
- compile_obj_transform( obj, spawn.transform )
- obj_data = obj.SR_data.ent_spawn[0]
- spawn.pstr_name = sr_compile_string( obj_data.alias )
- sr_ent_push( spawn )
- #}
- elif ent_type == 'ent_water':#{
- water = ent_water()
- compile_obj_transform( obj, water.transform )
- water.max_dist = 0.0
- sr_ent_push( water )
- #}
- elif ent_type == 'ent_audio':#{
- obj_data = obj.SR_data.ent_audio[0]
- audio = ent_audio()
- compile_obj_transform( obj, audio.transform )
- audio.clip_start = audio_clip_count
- audio.clip_count = len(obj_data.files)
- audio_clip_count += audio.clip_count
- audio.max_channels = obj_data.max_channels
- audio.volume = obj_data.volume
-
- # TODO flags:
- # - allow/disable doppler
- # - channel group tags with random colours
- # - transition properties
-
- if obj_data.flag_loop: audio.flags |= 0x1
- if obj_data.flag_nodoppler: audio.flags |= 0x2
- if obj_data.flag_3d: audio.flags |= 0x4
- if obj_data.flag_auto: audio.flags |= 0x8
- if obj_data.formato == '0': audio.flags |= 0x000
- elif obj_data.formato == '1': audio.flags |= 0x400
- elif obj_data.formato == '2': audio.flags |= 0x1000
-
- audio.channel_behaviour = int(obj_data.channel_behaviour)
- if audio.channel_behaviour >= 1:#{
- audio.group = obj_data.group
- #}
- if audio.channel_behaviour == 2:#{
- audio.crossfade = obj_data.transition_duration
- #}
- audio.probability_curve = int(obj_data.probability_curve)
-
- for ci in range(audio.clip_count):#{
- entry = obj_data.files[ci]
- clip = ent_audio_clip()
- clip.probability = entry.probability
- if obj_data.formato == '2':#{
- sr_pack_file( clip._anon.file, '', vg_str_bin(entry.path) )
- #}
- else:#{
- clip._anon.file.path = sr_compile_string( entry.path )
- clip._anon.file.pack_offset = 0
- clip._anon.file.pack_size = 0
- #}
- sr_ent_push( clip )
- #}
- sr_ent_push( audio )
- #}
- elif ent_type == 'ent_volume':#{
- obj_data = obj.SR_data.ent_volume[0]
- volume = ent_volume()
- volume.type = int(obj_data.subtype)
- compile_obj_transform( obj, volume.transform )
-
- if obj_data.target:#{
- volume.target = sr_entity_id( obj_data.target )
- volume._anon.trigger.event = obj_data.target_event
- volume._anon.trigger.event_leave = obj_data.target_event_leave
- #}
-
- sr_ent_push(volume)
- #}
- elif ent_type == 'ent_marker':#{
- marker = ent_marker()
- marker.name = sr_compile_string( obj.SR_data.ent_marker[0].alias )
- compile_obj_transform( obj, marker.transform )
- sr_ent_push(marker)
- #}
- elif ent_type == 'ent_skateshop':#{
- skateshop = ent_skateshop()
- obj_data = obj.SR_data.ent_skateshop[0]
- skateshop.type = int(obj_data.tipo)
- if skateshop.type == 0:#{
- boardshop = skateshop._anonymous_union.boards
- boardshop.id_display = sr_entity_id( obj_data.mark_display )
- boardshop.id_info = sr_entity_id( obj_data.mark_info )
- boardshop.id_rack = sr_entity_id( obj_data.mark_rack )
- #}
- elif skateshop.type == 1:#{
- charshop = skateshop._anonymous_union.character
- charshop.id_display = sr_entity_id( obj_data.mark_display )
- charshop.id_info = sr_entity_id( obj_data.mark_info )
- #}
- elif skateshop.type == 2:#{
- worldshop = skateshop._anonymous_union.worlds
- worldshop.id_display = sr_entity_id( obj_data.mark_display )
- worldshop.id_info = sr_entity_id( obj_data.mark_info )
- #}
- elif skateshop.type == 3:#{
- server = skateshop._anonymous_union.server
- server.id_lever = sr_entity_id( obj_data.mark_display )
- #}
- skateshop.id_camera = sr_entity_id( obj_data.cam )
- compile_obj_transform( obj, skateshop.transform )
- sr_ent_push(skateshop)
- #}
- elif ent_type == 'ent_swspreview':#{
- workshop_preview = ent_swspreview()
- obj_data = obj.SR_data.ent_swspreview[0]
- workshop_preview.id_display = sr_entity_id( obj_data.mark_display )
- workshop_preview.id_display1 = sr_entity_id( obj_data.mark_display1)
- workshop_preview.id_camera = sr_entity_id( obj_data.cam )
- sr_ent_push( workshop_preview )
- #}
- elif ent_type == 'ent_worldinfo':#{
- worldinfo = ent_worldinfo()
- obj_data = obj.SR_data.ent_worldinfo[0]
- worldinfo.pstr_name = sr_compile_string( obj_data.name )
- worldinfo.pstr_author = sr_compile_string( obj_data.author )
- worldinfo.pstr_desc = sr_compile_string( obj_data.desc )
-
- flags = 0x00
-
- if obj_data.fix_time:#{
- worldinfo.timezone = obj_data.fixed_time
- flags |= 0x1
- #}
- else:
- worldinfo.timezone = obj_data.timezone
-
- worldinfo.flags = flags
- worldinfo.pstr_skybox = sr_compile_string( obj_data.skybox )
- sr_ent_push( worldinfo )
- #}
- elif ent_type == 'ent_ccmd':#{
- ccmd = ent_ccmd()
- obj_data = obj.SR_data.ent_ccmd[0]
- ccmd.pstr_command = sr_compile_string( obj_data.command )
- sr_ent_push( ccmd )
- #}
- elif ent_type == 'ent_objective':#{
- objective = ent_objective()
- obj_data = obj.SR_data.ent_objective[0]
- objective.id_next = sr_entity_id( obj_data.proxima )
- objective.id_win = sr_entity_id( obj_data.target )
- objective.win_event = obj_data.target_event
- objective.filter = int(obj_data.filtrar)
- objective.filter2 = 0
- objective.time_limit = obj_data.time_limit
-
- compile_obj_transform( obj, objective.transform )
- objective.submesh_start, objective.submesh_count, _ = \
- sr_compile_mesh_internal( obj )
-
- sr_ent_push( objective )
- #}
- elif ent_type == 'ent_challenge':#{
- challenge = ent_challenge()
- obj_data = obj.SR_data.ent_challenge[0]
- compile_obj_transform( obj, challenge.transform )
- challenge.pstr_alias = sr_compile_string( obj_data.alias )
- challenge.target = sr_entity_id( obj_data.target )
- challenge.target_event = obj_data.target_event
- challenge.reset = sr_entity_id( obj_data.reset )
- challenge.reset_event = obj_data.reset_event
- challenge.first = sr_entity_id( obj_data.first )
- challenge.flags = 0x00
- challenge.camera = sr_entity_id( obj_data.camera )
- if obj_data.time_limit: challenge.flags |= 0x01
- challenge.status = 0
- sr_ent_push( challenge )
- #}
- elif ent_type == 'ent_region':#{
- region = ent_region()
- obj_data = obj.SR_data.ent_region[0]
- compile_obj_transform( obj, region.transform )
- region.submesh_start, region.submesh_count, _ = \
- sr_compile_mesh_internal( obj )
- region.pstr_title = sr_compile_string( obj_data.title )
- region.zone_volume = sr_entity_id( obj_data.zone_volume )
- region.target0[0] = sr_entity_id( obj_data.target0 )
- region.target0[1] = obj_data.target0_event
- sr_ent_push( region )
- #}
- elif ent_type == 'ent_relay':#{
- relay = ent_relay()
- obj_data = obj.SR_data.ent_relay[0]
- relay.targets[0][0] = sr_entity_id( obj_data.target0 )
- relay.targets[1][0] = sr_entity_id( obj_data.target1 )
- relay.targets[2][0] = sr_entity_id( obj_data.target2 )
- relay.targets[3][0] = sr_entity_id( obj_data.target3 )
- relay.targets[0][1] = obj_data.target0_event
- relay.targets[1][1] = obj_data.target1_event
- relay.targets[2][1] = obj_data.target2_event
- relay.targets[3][1] = obj_data.target3_event
- sr_ent_push( relay )
- #}
- # elif ent_type == 'ent_list':#{
- # lista = ent_list()
- # obj_data = obj.SR_data.ent_list[0]
-
- # lista.entity_ref_start = entity_file_ref_count
- # lista.entity_ref_count = len( obj_data.entities )
- # entity_file_ref_count += lista.entity_ref_count
-
- # for child in obj_data.entities:#{
- # reference_struct = file_entity_ref()
- # reference_struct.index = sr_entity_id( child.target )
- # sr_ent_push( reference_struct )
- # #}
-
- # sr_ent_push( lista )
- # #}
- elif ent_type == 'ent_glider':#{
- glider = ent_glider()
- compile_obj_transform( obj, glider.transform )
- sr_ent_push( glider )
- #}
- elif ent_type == 'ent_npc':#{
- obj_data = obj.SR_data.ent_npc[0]
- npc = ent_npc()
- compile_obj_transform( obj, npc.transform )
- npc.id = obj_data.au
- npc.context = obj_data.context
- npc.camera = sr_entity_id( obj_data.cam )
- sr_ent_push( npc )
- #}
- elif ent_type == 'ent_cubemap':#{
- cubemap = ent_cubemap()
- co = obj.matrix_world @ Vector((0,0,0))
- cubemap.co[0] = co[0]
- cubemap.co[1] = co[2]
- cubemap.co[2] = -co[1]
- cubemap.resolution = 0
- cubemap.live = 60
- sr_ent_push( cubemap )
- #}
- elif ent_type == 'ent_miniworld':#{
- miniworld = ent_miniworld()
- obj_data = obj.SR_data.ent_miniworld[0]
-
- compile_obj_transform( obj, miniworld.transform )
- miniworld.pstr_world = sr_compile_string( obj_data.world )
- miniworld.proxy = sr_entity_id( obj_data.proxy )
- miniworld.camera = sr_entity_id( obj_data.camera )
- sr_ent_push( miniworld )
- #}
- elif ent_type == 'ent_prop':#{
- prop = ent_prop()
- obj_data = obj.SR_data.ent_prop[0]
- compile_obj_transform( obj, prop.transform )
- prop.submesh_start, prop.submesh_count, _ = \
- sr_compile_mesh_internal( obj )
- prop.flags = obj_data.flags
- prop.pstr_alias = sr_compile_string( obj_data.alias )
- sr_ent_push( prop )
- #}
- #}
- #}
-
- sr_compile_menus( collection )
- sr_compile_fonts( collection )
-
- def _children( col ):#{
- yield col
- for c in col.children:#{
- yield from _children(c)
- #}
- #}
-
- checkpoint_count = 0
- pathindice_count = 0
- routenode_count = 0
-
- for col in _children(collection):#{
- print( F"Adding routes for subcollection: {col.name}" )
- route_gates = []
- route_curves = []
- routes = []
- traffics = []
-
- for obj in col.objects:#{
- if obj.type == 'ARMATURE': pass
- else:#{
- ent_type = obj_ent_type( obj )
-
- if ent_type == 'ent_gate':
- route_gates += [obj]
- elif ent_type == 'ent_route_node':#{
- if obj.type == 'CURVE':#{
- route_curves += [obj]
- #}
- #}
- elif ent_type == 'ent_route':
- routes += [obj]
- elif ent_type == 'ent_traffic':
- traffics += [obj]
- #}
- #}
-
- dij = create_node_graph( route_curves, route_gates )
-
- for obj in routes:#{
- obj_data = obj.SR_data.ent_route[0]
- route = ent_route()
- route.pstr_name = sr_compile_string( obj_data.alias )
- route.checkpoints_start = checkpoint_count
- route.checkpoints_count = 0
- route.id_camera = sr_entity_id( obj_data.cam )
-
- for ci in range(3):
- route.colour[ci] = obj_data.colour[ci]
- route.colour[3] = 1.0
-
- compile_obj_transform( obj, route.transform )
- checkpoints = obj_data.gates
-
- for i in range(len(checkpoints)):#{
- gi = checkpoints[i].target
- gj = checkpoints[(i+1)%len(checkpoints)].target
- gate = gi
-
- if gi:#{
- dest = gi.SR_data.ent_gate[0].target
- gi = dest
- #}
-
- if gi==gj: continue # error?
- if not gi or not gj: continue
-
- checkpoint = ent_checkpoint()
- checkpoint.gate_index = sr_compile.entity_ids[gate.name]
- checkpoint.path_start = pathindice_count
- checkpoint.path_count = 0
-
- path = solve_graph( dij, gi.name, gj.name )
-
- if path:#{
- for pi in range(len(path)):#{
- pathindice = ent_path_index()
- pathindice.index = routenode_count + path[pi]
- sr_ent_push( pathindice )
-
- checkpoint.path_count += 1
- pathindice_count += 1
- #}
- #}
-
- sr_ent_push( checkpoint )
- route.checkpoints_count += 1
- checkpoint_count += 1
- #}
-
- sr_ent_push( route )
- #}
-
- for obj in traffics:#{
- traffic = ent_traffic()
- compile_obj_transform( obj, traffic.transform )
- traffic.submesh_start, traffic.submesh_count, _ = \
- sr_compile_mesh_internal( obj )
-
- # find best subsection
-
- graph_keys = list(dij.graph)
- min_dist = 100.0
- best_point = 0
-
- for j in range(len(dij.points)):#{
- point = dij.points[j]
- dist = (point-obj.location).magnitude
-
- if dist < min_dist:#{
- min_dist = dist
- best_point = j
- #}
- #}
-
- # scan to each edge
- best_begin = best_point
- best_end = best_point
-
- while True:#{
- map0 = dij.subsections[best_begin]
- if map0[1] == -1: break
- best_begin = map0[1]
- #}
- while True:#{
- map1 = dij.subsections[best_end]
- if map1[2] == -1: break
- best_end = map1[2]
- #}
-
- traffic.start_node = routenode_count + best_begin
- traffic.node_count = best_end - best_begin
- traffic.index = best_point - best_begin
- traffic.speed = obj.SR_data.ent_traffic[0].speed
- traffic.t = 0.0
-
- sr_ent_push(traffic)
- #}
-
- for point in dij.points:#{
- rn = ent_route_node()
- rn.co[0] = point[0]
- rn.co[1] = point[2]
- rn.co[2] = -point[1]
- sr_ent_push( rn )
- #}
-
- routenode_count += len(dij.points)
- #}
-
- print( F"[SR] Writing file" )
-
- file_array_instructions = {}
- file_offset = 0
-
- def _write_array( name, item_size, data ):#{
- nonlocal file_array_instructions, file_offset
-
- count = len(data)//item_size
- file_array_instructions[name] = {'count':count, 'size':item_size,\
- 'data':data, 'offset': file_offset}
- file_offset += len(data)
- file_offset = int_align_to( file_offset, 8 )
- #}
-
- _write_array( 'strings', 1, sr_compile.string_data )
- _write_array( 'mdl_mesh', sizeof(mdl_mesh), sr_compile.mesh_data )
- _write_array( 'mdl_submesh', sizeof(mdl_submesh), sr_compile.submesh_data )
- _write_array( 'mdl_material', sizeof(mdl_material), sr_compile.material_data)
- _write_array( 'mdl_texture', sizeof(mdl_texture), sr_compile.texture_data)
- _write_array( 'mdl_armature', sizeof(mdl_armature), sr_compile.armature_data)
- _write_array( 'mdl_bone', sizeof(mdl_bone), sr_compile.bone_data )
-
- for name, buffer in sr_compile.entity_data.items():#{
- _write_array( name, sr_compile.entity_info[name]['size'], buffer )
- #}
-
- _write_array( 'mdl_animation', sizeof(mdl_animation), sr_compile.anim_data)
- _write_array( 'mdl_keyframe', sizeof(mdl_transform),sr_compile.keyframe_data)
- _write_array( 'mdl_vert', sizeof(mdl_vert), sr_compile.vertex_data )
- _write_array( 'mdl_indice', sizeof(c_uint32), sr_compile.indice_data )
- _write_array( 'pack', 1, sr_compile.pack_data )
-
- header_size = int_align_to( sizeof(mdl_header), 8 )
- index_size = int_align_to( sizeof(mdl_array)*len(file_array_instructions),8 )
-
- folder = bpy.path.abspath(bpy.context.scene.SR_data.export_dir)
- path = F"{folder}{collection.name}.mdl"
- print( path )
-
- os.makedirs(os.path.dirname(path),exist_ok=True)
- fp = open( path, "wb" )
- header = mdl_header()
- header.version = MDL_VERSION_NR
- sr_array_title( header.arrays, \
- 'index', len(file_array_instructions), \
- sizeof(mdl_array), header_size )
-
- fp.write( bytearray_align_to( bytearray(header), 8 ) )
-
- print( F'[SR] {"name":>16}| count | offset' )
- index = bytearray()
- for name,info in file_array_instructions.items():#{
- arr = mdl_array()
- offset = info['offset'] + header_size + index_size
- sr_array_title( arr, name, info['count'], info['size'], offset )
- index.extend( bytearray(arr) )
-
- print( F'[SR] {name:>16}| {info["count"]: 8} '+\
- F' 0x{info["offset"]:02x}' )
- #}
- fp.write( bytearray_align_to( index, 8 ) )
- #bytearray_print_hex( index )
-
- for name,info in file_array_instructions.items():#{
- fp.write( bytearray_align_to( info['data'], 8 ) )
- #}
-
- fp.close()
-
- print( '[SR] done' )
-#}
-
-class SR_SCENE_SETTINGS(bpy.types.PropertyGroup):
-#{
- use_hidden: bpy.props.BoolProperty( name="use hidden", default=False )
- export_dir: bpy.props.StringProperty( name="Export Dir", subtype='DIR_PATH' )
- gizmos: bpy.props.BoolProperty( name="Draw Gizmos", default=False )
-
- panel: bpy.props.EnumProperty(
- name='Panel',
- description='',
- items=[
- ('EXPORT', 'Export', '', 'MOD_BUILD',0),
- ('ENTITY', 'Entity', '', 'MONKEY',1),
- ('SETTINGS', 'Settings', 'Settings', 'PREFERENCES',2),
- ],
- )
-#}
-
-class SR_COLLECTION_SETTINGS(bpy.types.PropertyGroup):
-#{
- pack_textures: bpy.props.BoolProperty( name="Pack Textures", default=False )
- animations: bpy.props.BoolProperty( name="Export animation", default=True)
-#}
-
-def sr_get_mirror_bone( bones ):
-#{
- side = bones.active.name[-1:]
- other_name = bones.active.name[:-1]
- if side == 'L': other_name += 'R'
- elif side == 'R': other_name += 'L'
- else: return None
-
- for b in bones:#{
- if b.name == other_name:
- return b
- #}
-
- return None
-#}
-
-class SR_MIRROR_BONE_X(bpy.types.Operator):
-#{
- bl_idname="skaterift.mirror_bone"
- bl_label="Mirror bone attributes - SkateRift"
-
- def execute(_,context):
- #{
- active_object = context.active_object
- bones = active_object.data.bones
- a = bones.active
- b = sr_get_mirror_bone( bones )
-
- if not b: return {'FINISHED'}
-
- b.SR_data.collider = a.SR_data.collider
-
- def _v3copyflipy( a, b ):#{
- b[0] = a[0]
- b[1] = -a[1]
- b[2] = a[2]
- #}
-
- _v3copyflipy( a.SR_data.collider_min, b.SR_data.collider_min )
- _v3copyflipy( a.SR_data.collider_max, b.SR_data.collider_max )
- b.SR_data.collider_min[1] = -a.SR_data.collider_max[1]
- b.SR_data.collider_max[1] = -a.SR_data.collider_min[1]
-
- b.SR_data.cone_constraint = a.SR_data.cone_constraint
-
- _v3copyflipy( a.SR_data.conevx, b.SR_data.conevy )
- _v3copyflipy( a.SR_data.conevy, b.SR_data.conevx )
- _v3copyflipy( a.SR_data.coneva, b.SR_data.coneva )
-
- b.SR_data.conet = a.SR_data.conet
-
- # redraw
- ob = bpy.context.scene.objects[0]
- ob.hide_render = ob.hide_render
- return {'FINISHED'}
- #}
-#}
-
-class SR_COMPILE(bpy.types.Operator):
-#{
- bl_idname="skaterift.compile_all"
- bl_label="Compile All"
-
- def execute(_,context):
- #{
- view_layer = bpy.context.view_layer
- for col in view_layer.layer_collection.children["export"].children:
- if not col.hide_viewport or bpy.context.scene.SR_data.use_hidden:
- sr_compile( bpy.data.collections[col.name] )
-
- return {'FINISHED'}
- #}
-#}
-
-class SR_COMPILE_THIS(bpy.types.Operator):
-#{
- bl_idname="skaterift.compile_this"
- bl_label="Compile This collection"
-
- def execute(_,context):
- #{
- col = bpy.context.collection
- sr_compile( col )
-
- return {'FINISHED'}
- #}
-#}
-
-class SR_INTERFACE(bpy.types.Panel):
-#{
- bl_idname = "VIEW3D_PT_skate_rift"
- bl_label = "Skate Rift"
- bl_space_type = 'VIEW_3D'
- bl_region_type = 'UI'
- bl_category = "Skate Rift"
-
- def draw(_, context):
- #{
- # Compiler section
-
- row = _.layout.row()
- row.scale_y = 1.75
- row.prop( context.scene.SR_data, 'panel', expand=True )
-
- if context.scene.SR_data.panel == 'SETTINGS': #{
- _.layout.prop( context.scene.SR_data, 'gizmos' )
- #}
- elif context.scene.SR_data.panel == 'EXPORT': #{
- _.layout.prop( context.scene.SR_data, "export_dir" )
- col = bpy.context.collection
-
- found_in_export = False
- export_count = 0
- view_layer = bpy.context.view_layer
- for c1 in view_layer.layer_collection.children["export"].children: #{
- if not c1.hide_viewport or bpy.context.scene.SR_data.use_hidden:
- export_count += 1
-
- if c1.name == col.name: #{
- found_in_export = True
- #}
- #}
-
- box = _.layout.box()
- row = box.row()
- row.alignment = 'CENTER'
- row.scale_y = 1.5
-
- if found_in_export: #{
- row.label( text=col.name + ".mdl" )
- box.prop( col.SR_data, "pack_textures" )
- box.prop( col.SR_data, "animations" )
- box.operator( "skaterift.compile_this" )
- #}
- else: #{
- row.enabled=False
- row.label( text=col.name )
-
- row = box.row()
- row.enabled=False
- row.alignment = 'CENTER'
- row.scale_y = 1.5
- row.label( text="This collection is not in the export group" )
- #}
-
- box = _.layout.box()
- row = box.row()
-
- split = row.split( factor=0.3, align=True )
- split.prop( context.scene.SR_data, "use_hidden", text="hidden" )
-
- row1 = split.row()
- if export_count == 0:
- row1.enabled=False
- row1.operator( "skaterift.compile_all", \
- text=F"Compile all ({export_count} collections)" )
- #}
- elif context.scene.SR_data.panel == 'ENTITY': #{
- active_object = context.active_object
- if not active_object: return
-
- amount = max( 0, len(context.selected_objects)-1 )
-
- row = _.layout.row()
- row.operator( 'skaterift.copy_entity_data', \
- text=F'Copy entity data to {amount} other objects' )
- if amount == 0: row.enabled=False
-
- box = _.layout.box()
- row = box.row()
- row.alignment = 'CENTER'
- row.label( text=active_object.name )
- row.scale_y = 1.5
-
- def _draw_prop_collection( source, data ): #{
- nonlocal box
- row = box.row()
- row.alignment = 'CENTER'
- row.enabled = False
- row.scale_y = 1.5
- row.label( text=F'{source}' )
-
- if hasattr(type(data[0]),'sr_inspector'):#{
- type(data[0]).sr_inspector( box, data )
- #}
- else:#{
- for a in data[0].__annotations__:
- box.prop( data[0], a )
- #}
- #}
-
- if active_object.type == 'ARMATURE': #{
- if active_object.mode == 'POSE': #{
- bones = active_object.data.bones
- mb = sr_get_mirror_bone( bones )
- if mb:#{
- box.operator( "skaterift.mirror_bone", \
- text=F'Mirror attributes to {mb.name}' )
- #}
-
- _draw_prop_collection( \
- F'bpy.types.Bone["{bones.active.name}"].SR_data',\
- [bones.active.SR_data ] )
- #}
- else: #{
- row = box.row()
- row.alignment='CENTER'
- row.scale_y=2.0
- row.enabled=False
- row.label( text="Enter pose mode to modify bone properties" )
- #}
- #}
- elif active_object.type == 'LIGHT': #{
- _draw_prop_collection( \
- F'bpy.types.Light["{active_object.data.name}"].SR_data', \
- [active_object.data.SR_data] )
- #}
- elif active_object.type in ['EMPTY','CURVE','MESH']:#{
- box.prop( active_object.SR_data, "ent_type" )
- ent_type = active_object.SR_data.ent_type
-
- col = getattr( active_object.SR_data, ent_type, None )
- if col != None and len(col)!=0:
- _draw_prop_collection( \
- F'bpy.types.Object["{active_object.name}"].SR_data.{ent_type}[0]', \
- col )
-
- if active_object.type == 'MESH':#{
- col = getattr( active_object.data.SR_data, ent_type, None )
- if col != None and len(col)!=0:
- _draw_prop_collection( \
- F'bpy.types.Mesh["{active_object.data.name}"].SR_data.{ent_type}[0]', \
- col )
- #}
- #}
- #}
- #}
-#}
-
-class SR_MATERIAL_PANEL(bpy.types.Panel):
-#{
- bl_label="Skate Rift material"
- bl_idname="MATERIAL_PT_sr_material"
- bl_space_type='PROPERTIES'
- bl_region_type='WINDOW'
- bl_context="material"
-
- def draw(_,context):
- #{
- active_object = bpy.context.active_object
- if active_object == None: return
- active_mat = active_object.active_material
- if active_mat == None: return
-
- info = material_info( active_mat )
-
- if 'tex_diffuse' in info:#{
- _.layout.label( icon='INFO', \
- text=F"{info['tex_diffuse'].name} will be compiled" )
- #}
-
- _.layout.prop( active_mat.SR_data, "shader" )
- _.layout.prop( active_mat.SR_data, "surface_prop" )
- _.layout.prop( active_mat.SR_data, "collision" )
-
- if active_mat.SR_data.collision:#{
- box = _.layout.box()
- row = box.row()
-
- if (active_mat.SR_data.shader != 'invisible') and \
- (active_mat.SR_data.shader != 'boundary') and \
- (active_mat.SR_data.shader != 'walking'):#{
- row.prop( active_mat.SR_data, "skate_surface" )
- row.prop( active_mat.SR_data, "grind_surface" )
- row.prop( active_mat.SR_data, "grow_grass" )
- row.prop( active_mat.SR_data, "preview_visibile" )
- #}
- #}
-
- if active_mat.SR_data.shader == "terrain_blend":#{
- box = _.layout.box()
- box.prop( active_mat.SR_data, "blend_offset" )
- box.prop( active_mat.SR_data, "sand_colour" )
- #}
- elif active_mat.SR_data.shader == "vertex_blend":#{
- box = _.layout.box()
- box.label( icon='INFO', text="Uses vertex colours, the R channel" )
- box.prop( active_mat.SR_data, "blend_offset" )
- #}
- elif active_mat.SR_data.shader == "water":#{
- box = _.layout.box()
- box.label( icon='INFO', text="Depth scale of 16 meters" )
- box.prop( active_mat.SR_data, "shore_colour" )
- box.prop( active_mat.SR_data, "ocean_colour" )
- #}
- elif active_mat.SR_data.shader == "cubemap":#{
- box = _.layout.box()
- box.prop( active_mat.SR_data, "cubemap" )
- box.prop( active_mat.SR_data, "tint" )
- #}
-
- _.layout.label( text="" )
- _.layout.label( text="advanced (you probably don't want to edit these)" )
- _.layout.prop( active_mat.SR_data, "tex_diffuse_rt" )
- #}
-#}
-
-def sr_get_type_enum( scene, context ):
-#{
- items = [('none','None',"")]
- mesh_entities=['ent_gate','ent_water']
- point_entities=['ent_spawn','ent_route_node','ent_route']
-
- for e in point_entities: items += [(e,e,'')]
-
- if context.scene.SR_data.panel == 'ENTITY': #{
- if context.active_object.type == 'MESH': #{
- for e in mesh_entities: items += [(e,e,'')]
- #}
- #}
- else: #{
- for e in mesh_entities: items += [(e,e,'')]
- #}
-
- return items
-#}
-
-def sr_on_type_change( _, context ):
-#{
- obj = context.active_object
- ent_type = obj.SR_data.ent_type
- if ent_type == 'none': return
- if obj.type == 'MESH':#{
- col = getattr( obj.data.SR_data, ent_type, None )
- if col != None and len(col)==0: col.add()
- #}
-
- col = getattr( obj.SR_data, ent_type, None )
- if col != None and len(col)==0: col.add()
-#}
-
-class SR_OBJECT_ENT_SPAWN(bpy.types.PropertyGroup):
-#{
- alias: bpy.props.StringProperty( name='alias' )
-#}
-
-class SR_OBJECT_ENT_GATE(bpy.types.PropertyGroup):
-#{
- target: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="destination", \
- poll=lambda self,obj: sr_filter_ent_type(obj,['ent_gate']))
-
- key: bpy.props.StringProperty()
- tipo: bpy.props.EnumProperty(items=(('default', 'Default', ""),
- ('nonlocal', 'Non-Local', "")))
-
- flip: bpy.props.BoolProperty( name="Flip exit", default=False )
- custom: bpy.props.BoolProperty( name="Mesh is surface", default=False )
- locked: bpy.props.BoolProperty( name="Start Locked", default=False )
-
- @staticmethod
- def sr_inspector( layout, data ):
- #{
- box = layout.box()
- box.prop( data[0], 'tipo', text="subtype" )
-
- if data[0].tipo == 'default': box.prop( data[0], 'target' )
- elif data[0].tipo == 'nonlocal': box.prop( data[0], 'key' )
-
- flags = box.box()
- flags.prop( data[0], 'flip' )
- flags.prop( data[0], 'custom' )
- flags.prop( data[0], 'locked' )
- #}
-#}
-
-class SR_MESH_ENT_GATE(bpy.types.PropertyGroup):
-#{
- dimensions: bpy.props.FloatVectorProperty(name="dimensions",size=3)
-#}
-
-class SR_OBJECT_ENT_ROUTE_ENTRY(bpy.types.PropertyGroup):
-#{
- target: bpy.props.PointerProperty( \
- type=bpy.types.Object, name='target', \
- poll=lambda self,obj: sr_filter_ent_type(obj,['ent_gate']))
-#}
-
-class SR_OBJECT_ENT_MINIWORLD(bpy.types.PropertyGroup):
-#{
- world: bpy.props.StringProperty( name='world UID' )
- proxy: bpy.props.PointerProperty( \
- type=bpy.types.Object, name='proxy', \
- poll=lambda self,obj: sr_filter_ent_type(obj,['ent_prop']))
- camera: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="Camera", \
- poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera']))
-#}
-
-class SR_UL_ROUTE_NODE_LIST(bpy.types.UIList):
-#{
- bl_idname = 'SR_UL_ROUTE_NODE_LIST'
-
- def draw_item(_,context,layout,data,item,icon,active_data,active_propname):
- #{
- layout.prop( item, 'target', text='', emboss=False )
- #}
-#}
-
-def internal_listdel_execute(self,context,ent_name,collection_name):
-#{
- active_object = context.active_object
- data = getattr(active_object.SR_data,ent_name)[0]
- lista = getattr(data,collection_name)
- index = getattr(data,F'{collection_name}_index')
-
- lista.remove(index)
-
- setattr(data,F'{collection_name}_index', min(max(0,index-1), len(lista)-1))
- return{'FINISHED'}
-#}
-
-def internal_listadd_execute(self,context,ent_name,collection_name):
-#{
- active_object = context.active_object
- getattr(getattr(active_object.SR_data,ent_name)[0],collection_name).add()
- return{'FINISHED'}
-#}
-
-def copy_propgroup( de, to ):
-#{
- for a in de.__annotations__:#{
- if isinstance(getattr(de,a), bpy.types.bpy_prop_collection):#{
- ca = getattr(de,a)
- cb = getattr(to,a)
-
- while len(cb) != len(ca):#{
- if len(cb) < len(ca): cb.add()
- else: cb.remove(0)
- #}
- for i in range(len(ca)):#{
- copy_propgroup(ca[i],cb[i])
- #}
- #}
- else:#{
- setattr(to,a,getattr(de,a))
- #}
- #}
-#}
-
-class SR_OT_COPY_ENTITY_DATA(bpy.types.Operator):
-#{
- bl_idname = "skaterift.copy_entity_data"
- bl_label = "Copy entity data"
-
- def execute(self, context):#{
- data = context.active_object.SR_data
- new_type = data.ent_type
- print( F"Copy entity data from: {context.active_object.name}" )
-
- for obj in context.selected_objects:#{
- if obj != context.active_object:#{
- print( F" To: {obj.name}" )
-
- obj.SR_data.ent_type = new_type
-
- if active_object.type == 'MESH':#{
- col = getattr( obj.data.SR_data, new_type, None )
- if col != None and len(col)==0: col.add()
- mdata = context.active_object.data.SR_data
- copy_propgroup( getattr(mdata,new_type)[0], col[0] )
- #}
-
- col = getattr( obj.SR_data, new_type, None )
- if col != None and len(col)==0: col.add()
- copy_propgroup( getattr(data,new_type)[0], col[0] )
- #}
- #}
- return{'FINISHED'}
- #}
-#}
-
-class SR_OT_ROUTE_LIST_NEW_ITEM(bpy.types.Operator):
-#{
- bl_idname = "skaterift.new_entry"
- bl_label = "Add gate"
-
- def execute(self, context):#{
- return internal_listadd_execute(self,context,'ent_route','gates')
- #}
-#}
-
-class SR_OT_ROUTE_LIST_DEL_ITEM(bpy.types.Operator):
-#{
- bl_idname = "skaterift.del_entry"
- bl_label = "Remove gate"
-
- @classmethod
- def poll(cls, context):#{
- active_object = context.active_object
- if obj_ent_type(active_object) == 'ent_route':#{
- return active_object.SR_data.ent_route[0].gates
- #}
- else: return False
- #}
-
- def execute(self, context):#{
- return internal_listdel_execute(self,context,'ent_route','gates')
- #}
-#}
-
-class SR_OT_AUDIO_LIST_NEW_ITEM(bpy.types.Operator):
-#{
- bl_idname = "skaterift.al_new_entry"
- bl_label = "Add file"
-
- def execute(self, context):#{
- return internal_listadd_execute(self,context,'ent_audio','files')
- #}
-#}
-
-class SR_OT_AUDIO_LIST_DEL_ITEM(bpy.types.Operator):
-#{
- bl_idname = "skaterift.al_del_entry"
- bl_label = "Remove file"
-
- @classmethod
- def poll(cls, context):#{
- active_object = context.active_object
- if obj_ent_type(active_object) == 'ent_audio':#{
- return active_object.SR_data.ent_audio[0].files
- #}
- else: return False
- #}
-
- def execute(self, context):#{
- return internal_listdel_execute(self,context,'ent_audio','files')
- return{'FINISHED'}
- #}
-#}
-
-class SR_OT_GLYPH_LIST_NEW_ITEM(bpy.types.Operator):
-#{
- bl_idname = "skaterift.gl_new_entry"
- bl_label = "Add glyph"
-
- def execute(self, context):#{
- active_object = context.active_object
-
- font = active_object.SR_data.ent_font[0]
- font.glyphs.add()
-
- if len(font.glyphs) > 1:#{
- prev = font.glyphs[-2]
- cur = font.glyphs[-1]
-
- cur.bounds = prev.bounds
- cur.utf32 = prev.utf32+1
- #}
-
- return{'FINISHED'}
- #}
-#}
-
-class SR_OT_GLYPH_LIST_DEL_ITEM(bpy.types.Operator):
-#{
- bl_idname = "skaterift.gl_del_entry"
- bl_label = "Remove Glyph"
-
- @classmethod
- def poll(cls, context):#{
- active_object = context.active_object
- if obj_ent_type(active_object) == 'ent_font':#{
- return active_object.SR_data.ent_font[0].glyphs
- #}
- else: return False
- #}
-
- def execute(self, context):#{
- return internal_listdel_execute(self,context,'ent_font','glyphs')
- #}
-#}
-
-class SR_OT_GLYPH_LIST_MOVE_ITEM(bpy.types.Operator):
-#{
- bl_idname = "skaterift.gl_move_item"
- bl_label = "aa"
- direction: bpy.props.EnumProperty(items=(('UP', 'Up', ""),
- ('DOWN', 'Down', ""),))
-
- @classmethod
- def poll(cls, context):#{
- active_object = context.active_object
- if obj_ent_type(active_object) == 'ent_font':#{
- return active_object.SR_data.ent_font[0].glyphs
- #}
- else: return False
- #}
-
- def execute(_, context):#{
- active_object = context.active_object
- data = active_object.SR_data.ent_font[0]
-
- index = data.glyphs_index
- neighbor = index + (-1 if _.direction == 'UP' else 1)
- data.glyphs.move( neighbor, index )
-
- list_length = len(data.glyphs) - 1
- new_index = index + (-1 if _.direction == 'UP' else 1)
-
- data.glyphs_index = max(0, min(new_index, list_length))
-
- return{'FINISHED'}
- #}
-#}
-
-class SR_OT_FONT_VARIANT_LIST_NEW_ITEM(bpy.types.Operator):
-#{
- bl_idname = "skaterift.fv_new_entry"
- bl_label = "Add variant"
-
- def execute(self, context):#{
- return internal_listadd_execute(self,context,'ent_font','variants')
- #}
-#}
-
-class SR_OT_FONT_VARIANT_LIST_DEL_ITEM(bpy.types.Operator):
-#{
- bl_idname = "skaterift.fv_del_entry"
- bl_label = "Remove variant"
-
- @classmethod
- def poll(cls, context):#{
- active_object = context.active_object
- if obj_ent_type(active_object) == 'ent_font':#{
- return active_object.SR_data.ent_font[0].variants
- #}
- else: return False
- #}
-
- def execute(self, context):#{
- return internal_listdel_execute(self,context,'ent_font','variants')
- #}
-#}
-
-class SR_OBJECT_ENT_AUDIO_FILE_ENTRY(bpy.types.PropertyGroup):
-#{
- path: bpy.props.StringProperty( name="Path" )
- probability: bpy.props.FloatProperty( name="Probability",default=100.0 )
-#}
-
-class SR_UL_AUDIO_LIST(bpy.types.UIList):
-#{
- bl_idname = 'SR_UL_AUDIO_LIST'
-
- def draw_item(_,context,layout,data,item,icon,active_data,active_propname):
- #{
- split = layout.split(factor=0.7)
- c = split.column()
- c.prop( item, 'path', text='', emboss=False )
- c = split.column()
- c.prop( item, 'probability', text='%', emboss=True )
- #}
-#}
-
-class SR_UL_FONT_VARIANT_LIST(bpy.types.UIList):
-#{
- bl_idname = 'SR_UL_FONT_VARIANT_LIST'
-
- def draw_item(_,context,layout,data,item,icon,active_data,active_propname):
- #{
- layout.prop( item, 'mesh', emboss=False )
- layout.prop( item, 'tipo' )
- #}
-#}
-
-class SR_UL_FONT_GLYPH_LIST(bpy.types.UIList):
-#{
- bl_idname = 'SR_UL_FONT_GLYPH_LIST'
-
- def draw_item(_,context,layout,data,item,icon,active_data,active_propname):
- #{
- s0 = layout.split(factor=0.3)
- c = s0.column()
- s1 = c.split(factor=0.3)
- c = s1.column()
- row = c.row()
- lbl = chr(item.utf32) if item.utf32 >= 32 and item.utf32 <= 126 else \
- f'x{item.utf32:x}'
- row.label(text=lbl)
- c = s1.column()
- c.prop( item, 'utf32', text='', emboss=True )
- c = s0.column()
- row = c.row()
- row.prop( item, 'bounds', text='', emboss=False )
- #}
-#}
-
-class SR_OBJECT_ENT_ROUTE(bpy.types.PropertyGroup):
-#{
- gates: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_ROUTE_ENTRY)
- gates_index: bpy.props.IntProperty()
-
- colour: bpy.props.FloatVectorProperty( \
- name="Colour",\
- subtype='COLOR',\
- min=0.0,max=1.0,\
- default=Vector((0.79,0.63,0.48)),\
- description="Route colour"\
- )
-
- alias: bpy.props.StringProperty(\
- name="Alias",\
- default="Untitled Course")
-
- cam: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="Viewpoint", \
- poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera']))
-
- @staticmethod
- def sr_inspector( layout, data ):
- #{
- layout.prop( data[0], 'alias' )
- layout.prop( data[0], 'colour' )
- layout.prop( data[0], 'cam' )
-
- layout.label( text='Checkpoints' )
- layout.template_list('SR_UL_ROUTE_NODE_LIST', 'Checkpoints', \
- data[0], 'gates', data[0], 'gates_index', rows=5)
-
- row = layout.row()
- row.operator( 'skaterift.new_entry', text='Add' )
- row.operator( 'skaterift.del_entry', text='Remove' )
- #}
-#}
-
-
-class SR_OT_ENT_LIST_NEW_ITEM(bpy.types.Operator):#{
- bl_idname = "skaterift.ent_list_new_entry"
- bl_label = "Add entity"
-
- def execute(self, context):#{
- return internal_listadd_execute(self,context,'ent_list','entities')
- #}
-#}
-
-class SR_OT_ENT_LIST_DEL_ITEM(bpy.types.Operator):#{
- bl_idname = "skaterift.ent_list_del_entry"
- bl_label = "Remove entity"
-
- @classmethod
- def poll(cls, context):#{
- active_object = context.active_object
- if obj_ent_type(active_object) == 'ent_list':#{
- return active_object.SR_data.ent_list[0].entities
- #}
- else: return False
- #}
-
- def execute(self, context):#{
- return internal_listdel_execute(self,context,'ent_list','entities')
- #}
-#}
-
-class SR_OBJECT_ENT_LIST_ENTRY(bpy.types.PropertyGroup):
-#{
- target: bpy.props.PointerProperty( \
- type=bpy.types.Object, name='target' )
-#}
-
-class SR_UL_ENT_LIST(bpy.types.UIList):#{
- bl_idname = 'SR_UL_ENT_LIST'
-
- def draw_item(_,context,layout,data,item,icon,active_data,active_propname):#{
- layout.prop( item, 'target', text='', emboss=False )
- #}
-#}
-
-class SR_OBJECT_ENT_LIST(bpy.types.PropertyGroup):#{
- entities: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_LIST_ENTRY)
- entities_index: bpy.props.IntProperty()
-
- @staticmethod
- def sr_inspector( layout, data ):#{
- layout.label( text='Entities' )
- layout.template_list('SR_UL_ENT_LIST', 'Entities', \
- data[0], 'entities', data[0], \
- 'entities_index', rows=5)
-
- row = layout.row()
- row.operator( 'skaterift.ent_list_new_entry', text='Add' )
- row.operator( 'skaterift.ent_list_del_entry', text='Remove' )
- #}
-#}
-
-class SR_OBJECT_ENT_GLIDER(bpy.types.PropertyGroup):#{
- nothing: bpy.props.StringProperty()
-#}
-
-class SR_OBJECT_ENT_NPC(bpy.types.PropertyGroup):#{
- au: bpy.props.IntProperty()
- context: bpy.props.IntProperty()
- cam: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="Viewpoint", \
- poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera']))
-#}
-
-class SR_OBJECT_ENT_VOLUME(bpy.types.PropertyGroup):#{
- subtype: bpy.props.EnumProperty(
- name="Subtype",
- items=[('0','Trigger',''),
- ('1','Particles (0.1s)','')]
- )
-
- target: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="Target", \
- poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE))
- target_event: bpy.props.IntProperty( name="Enter Ev" )
- target_event_leave: bpy.props.IntProperty( name="Leave Ev", default=-1 )
-
- @staticmethod
- def inspect_target( layout, data, propname, evs = ['_event'] ):#{
- box = layout.box()
- box.prop( data[0], propname )
-
- for evname in evs:#{
- row = box.row()
- row.prop( data[0], propname + evname )
-
- target = getattr( data[0], propname )
- if target:#{
- tipo = target.SR_data.ent_type
- cls = globals()[ tipo ]
-
- table = getattr( cls, 'sr_functions', None )
- if table:#{
- index = getattr( data[0], propname + evname )
- if index in table:
- row.label( text=table[index] )
- else:
- row.label( text="undefined function" )
- #}
- #}
- else:#{
- row.label( text="..." )
- row.enabled=False
- #}
- #}
- #}
-
- @staticmethod
- def sr_inspector( layout, data ):#{
- layout.prop( data[0], 'subtype' )
- SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target', \
- ['_event','_event_leave'] )
- #}
-#}
-
-class SR_OBJECT_ENT_AUDIO(bpy.types.PropertyGroup):
-#{
- files: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_AUDIO_FILE_ENTRY)
- files_index: bpy.props.IntProperty()
-
- flag_3d: bpy.props.BoolProperty( name="3D audio",default=True )
- flag_loop: bpy.props.BoolProperty( name="Loop",default=False )
- flag_auto: bpy.props.BoolProperty( name="Play at start",default=False )
- flag_nodoppler: bpy.props.BoolProperty( name="No Doppler",default=False )
-
- group: bpy.props.IntProperty( name="Group ID", default=0 )
- formato: bpy.props.EnumProperty(
- name="Format",
- items=[('0','Uncompressed Mono',''),
- ('1','Compressed Vorbis',''),
- ('2','[vg] Bird Synthesis','')]
- )
- probability_curve: bpy.props.EnumProperty(
- name="Probability Curve",
- items=[('0','Constant',''),
- ('1','Wildlife Daytime',''),
- ('2','Wildlife Nighttime','')])
- channel_behaviour: bpy.props.EnumProperty(
- name="Channel Behaviour",
- items=[('0','Unlimited',''),
- ('1','Discard if group full', ''),
- ('2','Crossfade if group full','')])
-
- transition_duration: bpy.props.FloatProperty(name="Transition Time",\
- default=0.2)
-
- max_channels: bpy.props.IntProperty( name="Max Channels", default=1 )
- volume: bpy.props.FloatProperty( name="Volume",default=1.0 )
-
- @staticmethod
- def sr_inspector( layout, data ):
- #{
- layout.prop( data[0], 'formato' )
- layout.prop( data[0], 'volume' )
-
- box = layout.box()
- box.label( text='Channels' )
- split = box.split(factor=0.3)
- c = split.column()
- c.prop( data[0], 'max_channels' )
- c = split.column()
- c.prop( data[0], 'channel_behaviour', text='Behaviour' )
- if data[0].channel_behaviour >= '1':
- box.prop( data[0], 'group' )
- if data[0].channel_behaviour == '2':
- box.prop( data[0], 'transition_duration' )
-
- box = layout.box()
- box.label( text='Flags' )
- box.prop( data[0], 'flag_3d' )
- if data[0].flag_3d: box.prop( data[0], 'flag_nodoppler' )
-
- box.prop( data[0], 'flag_loop' )
- box.prop( data[0], 'flag_auto' )
-
- layout.prop( data[0], 'probability_curve' )
-
- split = layout.split(factor=0.7)
- c = split.column()
- c.label( text='Filepath' )
- c = split.column()
- c.label( text='Chance' )
- layout.template_list('SR_UL_AUDIO_LIST', 'Files', \
- data[0], 'files', data[0], 'files_index', rows=5)
-
- row = layout.row()
- row.operator( 'skaterift.al_new_entry', text='Add' )
- row.operator( 'skaterift.al_del_entry', text='Remove' )
- #}
-#}
-
-class SR_OBJECT_ENT_MARKER(bpy.types.PropertyGroup):
-#{
- alias: bpy.props.StringProperty()
- flags: bpy.props.IntProperty()
-#}
-
-class SR_OBJECT_ENT_GLYPH(bpy.types.PropertyGroup):
-#{
- mini: bpy.props.FloatVectorProperty(size=2)
- maxi: bpy.props.FloatVectorProperty(size=2)
- utf32: bpy.props.IntProperty()
-#}
-
-class SR_OBJECT_ENT_GLYPH_ENTRY(bpy.types.PropertyGroup):
-#{
- bounds: bpy.props.FloatVectorProperty(size=4,subtype='NONE')
- utf32: bpy.props.IntProperty()
-#}
-
-class SR_OBJECT_ENT_FONT_VARIANT(bpy.types.PropertyGroup):
-#{
- mesh: bpy.props.PointerProperty(type=bpy.types.Object)
- tipo: bpy.props.StringProperty()
-#}
-
-class SR_OBJECT_ENT_FONT(bpy.types.PropertyGroup):
-#{
- variants: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_FONT_VARIANT)
- glyphs: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_GLYPH_ENTRY)
- alias: bpy.props.StringProperty()
-
- glyphs_index: bpy.props.IntProperty()
- variants_index: bpy.props.IntProperty()
-
- @staticmethod
- def sr_inspector( layout, data ):
- #{
- layout.prop( data[0], 'alias' )
-
- layout.label( text='Variants' )
- layout.template_list('SR_UL_FONT_VARIANT_LIST', 'Variants', \
- data[0], 'variants', data[0], 'variants_index',\
- rows=5 )
- row = layout.row()
- row.operator( 'skaterift.fv_new_entry', text='Add' )
- row.operator( 'skaterift.fv_del_entry', text='Remove' )
-
- layout.label( text='ASCII Glyphs' )
- layout.template_list('SR_UL_FONT_GLYPH_LIST', 'Glyphs', \
- data[0], 'glyphs', data[0], 'glyphs_index', rows=5)
-
- row = layout.row()
- row.operator( 'skaterift.gl_new_entry', text='Add' )
- row.operator( 'skaterift.gl_del_entry', text='Remove' )
- row.operator( 'skaterift.gl_move_item', text='^' ).direction='UP'
- row.operator( 'skaterift.gl_move_item', text='v' ).direction='DOWN'
- #}
-#}
-
-class SR_OBJECT_ENT_TRAFFIC(bpy.types.PropertyGroup):
-#{
- speed: bpy.props.FloatProperty(default=1.0)
-#}
-
-class SR_OBJECT_ENT_SKATESHOP(bpy.types.PropertyGroup):
-#{
- tipo: bpy.props.EnumProperty( name='Type',
- items=[('0','boards',''),
- ('1','character',''),
- ('2','world',''),
- ('4','server','')] )
- mark_rack: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="Board Rack", \
- poll=lambda self,obj: sr_filter_ent_type(obj,['ent_marker']))
- mark_display: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="Selected Board Display", \
- poll=lambda self,obj: sr_filter_ent_type(obj,['ent_marker']))
- mark_info: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="Selected Board Info", \
- poll=lambda self,obj: sr_filter_ent_type(obj,\
- ['ent_marker','ent_prop']))
- cam: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="Viewpoint", \
- poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera']))
-#}
-
-class SR_OBJECT_ENT_WORKSHOP_PREVIEW(bpy.types.PropertyGroup):
-#{
- mark_display: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="Board Display", \
- poll=lambda self,obj: sr_filter_ent_type(obj,['ent_marker']))
- mark_display1: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="Board Display (other side)", \
- poll=lambda self,obj: sr_filter_ent_type(obj,['ent_marker']))
- cam: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="Viewpoint", \
- poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera']))
-#}
-
-class SR_OBJECT_ENT_MENU_ITEM(bpy.types.PropertyGroup):
-#{
- link0: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="Link 0", \
- poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem']))
- link1: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="Link 1", \
- poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem']))
- link2: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="Link 2", \
- poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem']))
- link3: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="Link 3", \
- poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem']))
-
- newloc: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="New location", \
- poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem']))
- stack_behaviour: bpy.props.EnumProperty( name='Stack Behaviour',
- items=[('0','append',''),
- ('1','replace','')])
-
- camera: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="Camera", \
- poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera']))
-
- slider_minloc: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="Slider min", \
- poll=lambda self,obj: sr_filter_ent_type(obj,['ent_marker']))
- slider_maxloc: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="Slider max", \
- poll=lambda self,obj: sr_filter_ent_type(obj,['ent_marker']))
- slider_handle: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="Slider handle", \
- poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem']))
-
- checkmark: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="Checked", \
- poll=lambda self,obj: sr_filter_ent_type(obj,['ent_menuitem']))
-
- font_variant: bpy.props.IntProperty( name="Font Variant" )
-
- string: bpy.props.StringProperty( name="String" )
- tipo: bpy.props.EnumProperty( name='Type',
- items=[('0','visual',''),
- ('1','event button',''),
- ('2','page button',''),
- ('3','toggle', ''),
- ('4','slider',''),
- ('5','page',''),
- ('6','binding',''),
- ('7','visual(no colourize)','')])
-
- @staticmethod
- def sr_inspector( layout, data ):
- #{
- data = data[0]
- box = layout.box()
- box.prop( data, 'tipo' )
-
- if data.tipo == '0' or data.tipo == '7':#{
- box.prop( data, 'string', text='Name' )
- return
- #}
- elif data.tipo == '1':#{
- box.prop( data, 'string', text='Event' )
- #}
- elif data.tipo == '2':#{
- box.prop( data, 'string', text='Page' )
- box.prop( data, 'stack_behaviour' )
- #}
- elif data.tipo == '3':#{
- box.prop( data, 'string', text='Data (i32)' )
- box.prop( data, 'checkmark' )
- #}
- elif data.tipo == '4':#{
- box.prop( data, 'string', text='Data (f32)' )
- box.prop( data, 'slider_minloc' )
- box.prop( data, 'slider_maxloc' )
- box.prop( data, 'slider_handle' )
- box = box.box()
- box.label( text="Links" )
- box.prop( data, 'link0', text='v0' )
- box.prop( data, 'link1', text='v1' )
- return
- #}
- elif data.tipo == '5':#{
- box.prop( data, 'string', text='Page Name' )
- box.prop( data, 'newloc', text='Entry Point' )
- box.prop( data, 'camera', text='Viewpoint' )
- return
- #}
- elif data.tipo == '6':#{
- box.prop( data, 'string', text='ID' )
- box.prop( data, 'font_variant' )
- return
- #}
-
- box = box.box()
- box.label( text="Links" )
- box.prop( data, 'link0' )
- box.prop( data, 'link1' )
- box.prop( data, 'link2' )
- box.prop( data, 'link3' )
- #}
-#}
-
-class SR_OBJECT_ENT_WORLD_INFO(bpy.types.PropertyGroup):
-#{
- name: bpy.props.StringProperty(name="Name")
- desc: bpy.props.StringProperty(name="Description")
- author: bpy.props.StringProperty(name="Author")
- skybox: bpy.props.StringProperty(name="Skybox")
-
- fix_time: bpy.props.BoolProperty(name="Fix Time")
- timezone: bpy.props.FloatProperty(name="Timezone(hrs) (UTC0 +hrs)")
- fixed_time: bpy.props.FloatProperty(name="Fixed Time (0-1)")
-
- @staticmethod
- def sr_inspector( layout, data ):#{
- layout.prop( data[0], 'name' )
- layout.prop( data[0], 'desc' )
- layout.prop( data[0], 'author' )
-
- layout.prop( data[0], 'fix_time' )
- if data[0].fix_time:
- layout.prop( data[0], 'fixed_time' )
- else:
- layout.prop( data[0], 'timezone' )
- #}
-#}
-
-class SR_OBJECT_ENT_CCMD(bpy.types.PropertyGroup):
-#{
- command: bpy.props.StringProperty(name="Command Line")
-#}
-
-class SR_OBJECT_ENT_OBJECTIVE(bpy.types.PropertyGroup):#{
- proxima: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="Next", \
- poll=lambda self,obj: sr_filter_ent_type(obj,['ent_objective']))
- target: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="Win", \
- poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE))
- target_event: bpy.props.IntProperty( name="Event/Method" )
- time_limit: bpy.props.FloatProperty( name="Time Limit", default=1.0 )
- filtrar: bpy.props.EnumProperty( name='Filter',\
- items=[('0','none',''),
- (str(0x1),'trick_shuvit',''),
- (str(0x2),'trick_kickflip',''),
- (str(0x4),'trick_treflip',''),
- (str(0x1|0x2|0x4),'trick_any',''),
- (str(0x8),'flip_back',''),
- (str(0x10),'flip_front',''),
- (str(0x8|0x10),'flip_any',''),
- (str(0x20),'grind_truck_any',''),
- (str(0x40),'grind_board_any',''),
- (str(0x20|0x40),'grind_any',''),
- (str(0x80),'footplant',''),
- (str(0x100),'passthrough',''),
- ])
-
- @staticmethod
- def sr_inspector( layout, data ):#{
- layout.prop( data[0], 'proxima' )
- layout.prop( data[0], 'time_limit' )
- layout.prop( data[0], 'filtrar' )
- SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target' )
- #}
-#}
-
-class SR_OBJECT_ENT_CHALLENGE(bpy.types.PropertyGroup):#{
- alias: bpy.props.StringProperty( name="Alias" )
-
- target: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="On Complete", \
- poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE))
- target_event: bpy.props.IntProperty( name="Event/Method" )
- reset: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="On Reset", \
- poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE))
- reset_event: bpy.props.IntProperty( name="Event/Method" )
-
- time_limit: bpy.props.BoolProperty( name="Time Limit" )
-
- first: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="First Objective", \
- poll=lambda self,obj: sr_filter_ent_type(obj,['ent_objective']))
-
- camera: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="Camera", \
- poll=lambda self,obj: sr_filter_ent_type(obj,['ent_camera']))
-
-
- @staticmethod
- def sr_inspector( layout, data ):#{
- layout.prop( data[0], 'alias' )
- layout.prop( data[0], 'camera' )
- layout.prop( data[0], 'first' )
- layout.prop( data[0], 'time_limit' )
- SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target' )
- SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'reset' )
- #}
-#}
-
-class SR_OBJECT_ENT_REGION(bpy.types.PropertyGroup):#{
- title: bpy.props.StringProperty( name="Title" )
- zone_volume: bpy.props.PointerProperty(
- type=bpy.types.Object, name="Zone Volume", \
- poll=lambda self,obj: sr_filter_ent_type(obj,['ent_volume']))
-
- target0: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="Triger on unlock", \
- poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE))
- target0_event: bpy.props.IntProperty( name="Event/Method" )
-
- @staticmethod
- def sr_inspector( layout, data ):#{
- layout.prop( data[0], 'title' )
- layout.prop( data[0], 'zone_volume' )
- SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target0' )
- #}
-#}
-
-class SR_OBJECT_ENT_RELAY(bpy.types.PropertyGroup):#{
- target0: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="Target 0", \
- poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE))
- target1: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="Target 1", \
- poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE))
- target2: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="Target 2", \
- poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE))
- target3: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="Target 3", \
- poll=lambda self,obj: sr_filter_ent_type(obj,SR_TRIGGERABLE))
-
- target0_event: bpy.props.IntProperty( name="Event" )
- target1_event: bpy.props.IntProperty( name="Event" )
- target2_event: bpy.props.IntProperty( name="Event" )
- target3_event: bpy.props.IntProperty( name="Event" )
-
- @staticmethod
- def sr_inspector( layout, data ):#{
- SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target0' )
- SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target1' )
- SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target2' )
- SR_OBJECT_ENT_VOLUME.inspect_target( layout, data, 'target3' )
- #}
-#}
-
-class SR_OBJECT_PROPERTIES(bpy.types.PropertyGroup):
-#{
- ent_gate: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_GATE)
- ent_spawn: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_SPAWN)
- ent_route: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_ROUTE)
- ent_volume: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_VOLUME)
- ent_audio: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_AUDIO)
- ent_marker: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_MARKER)
- ent_prop: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_MARKER)
- ent_glyph: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_GLYPH)
- ent_font: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_FONT)
- ent_traffic: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_TRAFFIC)
- ent_skateshop: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_SKATESHOP)
- ent_swspreview: \
- bpy.props.CollectionProperty(type=SR_OBJECT_ENT_WORKSHOP_PREVIEW)
- ent_menuitem: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_MENU_ITEM)
- ent_worldinfo: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_WORLD_INFO)
- ent_ccmd: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_CCMD)
- ent_objective: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_OBJECTIVE)
- ent_challenge: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_CHALLENGE)
- ent_region: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_REGION)
- ent_relay: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_RELAY)
- ent_miniworld: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_MINIWORLD)
- ent_list: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_LIST)
- ent_glider: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_GLIDER)
- ent_npc: bpy.props.CollectionProperty(type=SR_OBJECT_ENT_NPC)
-
- ent_type: bpy.props.EnumProperty(
- name="Type",
- items=sr_entity_list,
- update=sr_on_type_change
- )
-#}
-
-class SR_MESH_PROPERTIES(bpy.types.PropertyGroup):
-#{
- ent_gate: bpy.props.CollectionProperty(type=SR_MESH_ENT_GATE)
-#}
-
-class SR_LIGHT_PROPERTIES(bpy.types.PropertyGroup):
-#{
- daytime: bpy.props.BoolProperty( name='Daytime' )
-#}
-
-class SR_BONE_PROPERTIES(bpy.types.PropertyGroup):
-#{
- collider: bpy.props.EnumProperty( name='Collider Type',
- items=[('0','none',''),
- ('1','box',''),
- ('2','capsule','')])
-
- collider_min: bpy.props.FloatVectorProperty( name='Collider Min', size=3 )
- collider_max: bpy.props.FloatVectorProperty( name='Collider Max', size=3 )
-
- cone_constraint: bpy.props.BoolProperty( name='Cone constraint' )
-
- conevx: bpy.props.FloatVectorProperty( name='vx' )
- conevy: bpy.props.FloatVectorProperty( name='vy' )
- coneva: bpy.props.FloatVectorProperty( name='va' )
- conet: bpy.props.FloatProperty( name='t' )
-
- @staticmethod
- def sr_inspector( layout, data ):
- #{
- data = data[0]
- box = layout.box()
- box.prop( data, 'collider' )
-
- if int(data.collider)>0:#{
- row = box.row()
- row.prop( data, 'collider_min' )
- row = box.row()
- row.prop( data, 'collider_max' )
- #}
-
- box = layout.box()
- box.prop( data, 'cone_constraint' )
- if data.cone_constraint:#{
- row = box.row()
- row.prop( data, 'conevx' )
- row = box.row()
- row.prop( data, 'conevy' )
- row = box.row()
- row.prop( data, 'coneva' )
- box.prop( data, 'conet' )
- #}
- #}
-#}
-
-class SR_MATERIAL_PROPERTIES(bpy.types.PropertyGroup):
-#{
- shader: bpy.props.EnumProperty(
- name="Format",
- items = [
- ('standard',"standard",''),
- ('standard_cutout', "standard_cutout", ''),
- ('terrain_blend', "terrain_blend", ''),
- ('vertex_blend', "vertex_blend", ''),
- ('water',"water",''),
- ('invisible','Invisible',''),
- ('boundary','Boundary',''),
- ('fxglow','FX Glow',''),
- ('cubemap','Cubemap',''),
- ('walking','Walking',''),
- ('foliage','Foliage','')
- ])
-
- surface_prop: bpy.props.EnumProperty(
- name="Surface Property",
- items = [
- ('0','concrete',''),
- ('1','wood',''),
- ('2','grass',''),
- ('3','tiles',''),
- ('4','metal',''),
- ('5','snow (low friction)',''),
- ('6','sand (medium friction)','')
- ])
-
- collision: bpy.props.BoolProperty( \
- name="Collisions Enabled",\
- default=True,\
- description = "Can the player collide with this material?"\
- )
- skate_surface: bpy.props.BoolProperty( \
- name="Skate Target", \
- default=True,\
- description = "Should the game try to target this surface?" \
- )
- grind_surface: bpy.props.BoolProperty( \
- name="Grindable", \
- default=True,\
- description = "Can you grind on this surface?" \
- )
- grow_grass: bpy.props.BoolProperty( \
- name="Grow Grass", \
- default=False,\
- description = "Spawn grass sprites on this surface?" \
- )
- preview_visibile: bpy.props.BoolProperty( \
- name="Preview visibile", \
- default=True,\
- description = "Show this material in preview models?" \
- )
- blend_offset: bpy.props.FloatVectorProperty( \
- name="Blend Offset", \
- size=2, \
- default=Vector((0.5,0.0)),\
- description="When surface is more than 45 degrees, add this vector " +\
- "to the UVs" \
- )
- sand_colour: bpy.props.FloatVectorProperty( \
- name="Sand Colour",\
- subtype='COLOR',\
- min=0.0,max=1.0,\
- default=Vector((0.79,0.63,0.48)),\
- description="Blend to this colour near the 0 coordinate on UP axis"\
- )
- shore_colour: bpy.props.FloatVectorProperty( \
- name="Shore Colour",\
- subtype='COLOR',\
- min=0.0,max=1.0,\
- default=Vector((0.03,0.32,0.61)),\
- description="Water colour at the shoreline"\
- )
- ocean_colour: bpy.props.FloatVectorProperty( \
- name="Ocean Colour",\
- subtype='COLOR',\
- min=0.0,max=1.0,\
- default=Vector((0.0,0.006,0.03)),\
- description="Water colour in the deep bits"\
- )
- tint: bpy.props.FloatVectorProperty( \
- name="Tint",\
- subtype='COLOR',\
- min=0.0,max=1.0,\
- size=4,\
- default=Vector((1.0,1.0,1.0,1.0)),\
- description="Reflection tint"\
- )
-
- water_fog: bpy.props.FloatProperty( name="Water fog", default=0.04 )
-
- cubemap: bpy.props.PointerProperty( \
- type=bpy.types.Object, name="cubemap", \
- poll=lambda self,obj: sr_filter_ent_type(obj,['ent_cubemap']))
-
- tex_diffuse_rt: bpy.props.IntProperty( name="diffuse: RT index", default=-1 )
-#}
-
-# ---------------------------------------------------------------------------- #
-# #
-# GUI section #
-# #
-# ---------------------------------------------------------------------------- #
-
-cv_view_draw_handler = None
-cv_view_pixel_handler = None
-cv_view_shader = gpu.shader.from_builtin('3D_SMOOTH_COLOR')
-cv_view_verts = []
-cv_view_colours = []
-cv_view_course_i = 0
-
-# Draw axis alligned sphere at position with radius
-#
-def cv_draw_sphere( pos, radius, colour ):
-#{
- global cv_view_verts, cv_view_colours
-
- ly = pos + Vector((0,0,radius))
- lx = pos + Vector((0,radius,0))
- lz = pos + Vector((0,0,radius))
-
- pi = 3.14159265358979323846264
-
- for i in range(16):#{
- t = ((i+1.0) * 1.0/16.0) * pi * 2.0
- s = math.sin(t)
- c = math.cos(t)
-
- py = pos + Vector((s*radius,0.0,c*radius))
- px = pos + Vector((s*radius,c*radius,0.0))
- pz = pos + Vector((0.0,s*radius,c*radius))
-
- cv_view_verts += [ px, lx ]
- cv_view_verts += [ py, ly ]
- cv_view_verts += [ pz, lz ]
-
- cv_view_colours += [ colour, colour, colour, colour, colour, colour ]
-
- ly = py
- lx = px
- lz = pz
- #}
- cv_draw_lines()
-#}
-
-# Draw axis alligned sphere at position with radius
-#
-def cv_draw_halfsphere( pos, tx, ty, tz, radius, colour ):
-#{
- global cv_view_verts, cv_view_colours
-
- ly = pos + tz*radius
- lx = pos + ty*radius
- lz = pos + tz*radius
-
- pi = 3.14159265358979323846264
-
- for i in range(16):#{
- t = ((i+1.0) * 1.0/16.0) * pi
- s = math.sin(t)
- c = math.cos(t)
-
- s1 = math.sin(t*2.0)
- c1 = math.cos(t*2.0)
-
- py = pos + s*tx*radius + c *tz*radius
- px = pos + s*tx*radius + c *ty*radius
- pz = pos + s1*ty*radius + c1*tz*radius
-
- cv_view_verts += [ px, lx ]
- cv_view_verts += [ py, ly ]
- cv_view_verts += [ pz, lz ]
-
- cv_view_colours += [ colour, colour, colour, colour, colour, colour ]
-
- ly = py
- lx = px
- lz = pz
- #}
- cv_draw_lines()
-#}
-
-# Draw transformed -1 -> 1 cube
-#
-def cv_draw_ucube( transform, colour, s=Vector((1,1,1)), o=Vector((0,0,0)) ):
-#{
- global cv_view_verts, cv_view_colours
-
- a = o + -1.0 * s
- b = o + 1.0 * s
-
- vs = [None]*8
- vs[0] = transform @ Vector((a[0], a[1], a[2]))
- vs[1] = transform @ Vector((a[0], b[1], a[2]))
- vs[2] = transform @ Vector((b[0], b[1], a[2]))
- vs[3] = transform @ Vector((b[0], a[1], a[2]))
- vs[4] = transform @ Vector((a[0], a[1], b[2]))
- vs[5] = transform @ Vector((a[0], b[1], b[2]))
- vs[6] = transform @ Vector((b[0], b[1], b[2]))
- vs[7] = transform @ Vector((b[0], a[1], b[2]))
-
- indices = [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
- (0,4),(1,5),(2,6),(3,7)]
-
- for l in indices:#{
- v0 = vs[l[0]]
- v1 = vs[l[1]]
- cv_view_verts += [(v0[0],v0[1],v0[2])]
- cv_view_verts += [(v1[0],v1[1],v1[2])]
- cv_view_colours += [colour, colour]
- #}
- cv_draw_lines()
-#}
-
-# Draw line with colour
-#
-def cv_draw_line( p0, p1, colour ):
-#{
- global cv_view_verts, cv_view_colours
-
- cv_view_verts += [p0,p1]
- cv_view_colours += [colour, colour]
- cv_draw_lines()
-#}
-
-# Draw line with colour(s)
-#
-def cv_draw_line2( p0, p1, c0, c1 ):
-#{
- global cv_view_verts, cv_view_colours
-
- cv_view_verts += [p0,p1]
- cv_view_colours += [c0,c1]
- cv_draw_lines()
-#}
-
-#
-#
-def cv_tangent_basis( n, tx, ty ):
-#{
- if abs( n[0] ) >= 0.57735027:#{
- tx[0] = n[1]
- tx[1] = -n[0]
- tx[2] = 0.0
- #}
- else:#{
- tx[0] = 0.0
- tx[1] = n[2]
- tx[2] = -n[1]
- #}
-
- tx.normalize()
- _ty = n.cross( tx )
-
- ty[0] = _ty[0]
- ty[1] = _ty[1]
- ty[2] = _ty[2]
-#}
-
-# Draw coloured arrow
-#
-def cv_draw_arrow( p0, p1, c0, size=0.25, outline=True ):
-#{
- global cv_view_verts, cv_view_colours
-
- n = p1-p0
- midpt = p0 + n*0.5
- n.normalize()
-
- tx = Vector((1,0,0))
- ty = Vector((1,0,0))
- cv_tangent_basis( n, tx, ty )
- tx *= 0.5
- ty *= 0.5
-
- if outline:#{
- cv_draw_lines()
- gpu.state.line_width_set(1.0)
- #}
-
- cv_view_verts += [p0,p1, midpt+(tx-n)*size,midpt, midpt+(-tx-n)*size,midpt ]
- cv_view_colours += [c0,c0,c0,c0,c0,c0]
- cv_draw_lines()
-
- if outline:#{
- gpu.state.line_width_set(3.0)
- cv_view_verts += [p0,p1,midpt+(tx-n)*size,midpt,midpt+(-tx-n)*size,midpt]
- b0 = (0,0,0)
- cv_view_colours += [b0,b0,b0,b0,b0,b0]
- cv_draw_lines()
- gpu.state.line_width_set(2.0)
- #}
-#}
-
-def cv_draw_line_dotted( p0, p1, c0, dots=10 ):
-#{
- global cv_view_verts, cv_view_colours
-
- for i in range(dots):#{
- t0 = i/dots
- t1 = (i+0.25)/dots
-
- p2 = p0*(1.0-t0)+p1*t0
- p3 = p0*(1.0-t1)+p1*t1
-
- cv_view_verts += [p2,p3]
- cv_view_colours += [c0,c0]
- #}
- #cv_draw_lines()
-#}
-
-# Drawhandles of a bezier control point
-#
-def cv_draw_bhandle( obj, direction, colour ):
-#{
- global cv_view_verts, cv_view_colours
-
- p0 = obj.location
- h0 = obj.matrix_world @ Vector((0,direction,0))
-
- cv_view_verts += [p0]
- cv_view_verts += [h0]
- cv_view_colours += [colour,colour]
- cv_draw_lines()
-#}
-
-# Draw a bezier curve (at fixed resolution 10)
-#
-def cv_draw_bezier( p0,h0,p1,h1,c0,c1 ):
-#{
- global cv_view_verts, cv_view_colours
-
- last = p0
- for i in range(10):#{
- t = (i+1)/10
- a0 = 1-t
-
- tt = t*t
- ttt = tt*t
- p=ttt*p1+(3*tt-3*ttt)*h1+(3*ttt-6*tt+3*t)*h0+(3*tt-ttt-3*t+1)*p0
-
- cv_view_verts += [(last[0],last[1],last[2])]
- cv_view_verts += [(p[0],p[1],p[2])]
- cv_view_colours += [c0*a0+c1*(1-a0),c0*a0+c1*(1-a0)]
-
- last = p
- #}
- cv_draw_lines()
-#}
-
-# I think this one extends the handles of the bezier otwards......
-#
-def cv_draw_sbpath( o0,o1,c0,c1,s0,s1 ):
-#{
- global cv_view_course_i
-
- offs = ((cv_view_course_i % 2)*2-1) * cv_view_course_i * 0.02
-
- p0 = o0.matrix_world @ Vector((offs, 0,0))
- h0 = o0.matrix_world @ Vector((offs, s0,0))
- p1 = o1.matrix_world @ Vector((offs, 0,0))
- h1 = o1.matrix_world @ Vector((offs,-s1,0))
-
- cv_draw_bezier( p0,h0,p1,h1,c0,c1 )
- cv_draw_lines()
-#}
-
-# Flush the lines buffers. This is called often because god help you if you want
-# to do fixed, fast buffers in this catastrophic programming language.
-#
-def cv_draw_lines():
-#{
- global cv_view_shader, cv_view_verts, cv_view_colours
-
- if len(cv_view_verts) < 2:
- return
-
- lines = batch_for_shader(\
- cv_view_shader, 'LINES', \
- { "pos":cv_view_verts, "color":cv_view_colours })
-
- if bpy.context.scene.SR_data.gizmos:
- lines.draw( cv_view_shader )
-
- cv_view_verts = []
- cv_view_colours = []
-#}
-
-# I dont remember what this does exactly
-#
-def cv_draw_bpath( o0,o1,c0,c1 ):
-#{
- cv_draw_sbpath( o0,o1,c0,c1,1.0,1.0 )
-#}
-
-# Semi circle to show the limit. and some lines
-#
-def draw_limit( obj, center, major, minor, amin, amax, colour ):
-#{
- global cv_view_verts, cv_view_colours
- f = 0.05
- ay = major*f
- ax = minor*f
-
- for x in range(16):#{
- t0 = x/16
- t1 = (x+1)/16
- a0 = amin*(1.0-t0)+amax*t0
- a1 = amin*(1.0-t1)+amax*t1
-
- p0 = center + major*f*math.cos(a0) + minor*f*math.sin(a0)
- p1 = center + major*f*math.cos(a1) + minor*f*math.sin(a1)
-
- p0=obj.matrix_world @ p0
- p1=obj.matrix_world @ p1
- cv_view_verts += [p0,p1]
- cv_view_colours += [colour,colour]
-
- if x == 0:#{
- cv_view_verts += [p0,center]
- cv_view_colours += [colour,colour]
- #}
- if x == 15:#{
- cv_view_verts += [p1,center]
- cv_view_colours += [colour,colour]
- #}
- #}
-
- cv_view_verts += [center+major*1.2*f,center+major*f*0.8]
- cv_view_colours += [colour,colour]
-
- cv_draw_lines()
-#}
-
-# Cone and twist limit
-#
-def draw_cone_twist( center, vx, vy, va ):
-#{
- global cv_view_verts, cv_view_colours
- axis = vy.cross( vx )
- axis.normalize()
-
- size = 0.12
-
- cv_view_verts += [center, center+va*size]
- cv_view_colours += [ (1,1,1), (1,1,1) ]
-
- for x in range(32):#{
- t0 = (x/32) * math.tau
- t1 = ((x+1)/32) * math.tau
-
- c0 = math.cos(t0)
- s0 = math.sin(t0)
- c1 = math.cos(t1)
- s1 = math.sin(t1)
-
- p0 = center + (axis + vx*c0 + vy*s0).normalized() * size
- p1 = center + (axis + vx*c1 + vy*s1).normalized() * size
-
- col0 = ( abs(c0), abs(s0), 0.0 )
- col1 = ( abs(c1), abs(s1), 0.0 )
-
- cv_view_verts += [center, p0, p0, p1]
- cv_view_colours += [ (0,0,0), col0, col0, col1 ]
- #}
-
- cv_draw_lines()
-#}
-
-# Draws constraints and stuff for the skeleton. This isnt documented and wont be
-#
-def draw_skeleton_helpers( obj ):
-#{
- global cv_view_verts, cv_view_colours
-
- if obj.data.pose_position != 'REST':#{
- return
- #}
-
- for bone in obj.data.bones:#{
- c = bone.head_local
- a = Vector((bone.SR_data.collider_min[0],
- bone.SR_data.collider_min[1],
- bone.SR_data.collider_min[2]))
- b = Vector((bone.SR_data.collider_max[0],
- bone.SR_data.collider_max[1],
- bone.SR_data.collider_max[2]))
-
- if bone.SR_data.collider == '1':#{
- vs = [None]*8
- vs[0]=obj.matrix_world@Vector((c[0]+a[0],c[1]+a[1],c[2]+a[2]))
- vs[1]=obj.matrix_world@Vector((c[0]+a[0],c[1]+b[1],c[2]+a[2]))
- vs[2]=obj.matrix_world@Vector((c[0]+b[0],c[1]+b[1],c[2]+a[2]))
- vs[3]=obj.matrix_world@Vector((c[0]+b[0],c[1]+a[1],c[2]+a[2]))
- vs[4]=obj.matrix_world@Vector((c[0]+a[0],c[1]+a[1],c[2]+b[2]))
- vs[5]=obj.matrix_world@Vector((c[0]+a[0],c[1]+b[1],c[2]+b[2]))
- vs[6]=obj.matrix_world@Vector((c[0]+b[0],c[1]+b[1],c[2]+b[2]))
- vs[7]=obj.matrix_world@Vector((c[0]+b[0],c[1]+a[1],c[2]+b[2]))
-
- indices = [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
- (0,4),(1,5),(2,6),(3,7)]
-
- for l in indices:#{
- v0 = vs[l[0]]
- v1 = vs[l[1]]
-
- cv_view_verts += [(v0[0],v0[1],v0[2])]
- cv_view_verts += [(v1[0],v1[1],v1[2])]
- cv_view_colours += [(0.5,0.5,0.5),(0.5,0.5,0.5)]
- #}
- #}
- elif bone.SR_data.collider == '2':#{
- v0 = b-a
- major_axis = 0
- largest = -1.0
-
- for i in range(3):#{
- if abs(v0[i]) > largest:#{
- largest = abs(v0[i])
- major_axis = i
- #}
- #}
-
- v1 = Vector((0,0,0))
- v1[major_axis] = 1.0
-
- tx = Vector((0,0,0))
- ty = Vector((0,0,0))
-
- cv_tangent_basis( v1, tx, ty )
- r = (abs(tx.dot( v0 )) + abs(ty.dot( v0 ))) * 0.25
- l = v0[ major_axis ] - r*2
-
- p0 = obj.matrix_world@Vector( c + (a+b)*0.5 + v1*l*-0.5 )
- p1 = obj.matrix_world@Vector( c + (a+b)*0.5 + v1*l* 0.5 )
-
- colour = [0.2,0.2,0.2]
- colour[major_axis] = 0.5
-
- cv_draw_halfsphere( p0, -v1, ty, tx, r, colour )
- cv_draw_halfsphere( p1, v1, ty, tx, r, colour )
- cv_draw_line( p0+tx* r, p1+tx* r, colour )
- cv_draw_line( p0+tx*-r, p1+tx*-r, colour )
- cv_draw_line( p0+ty* r, p1+ty* r, colour )
- cv_draw_line( p0+ty*-r, p1+ty*-r, colour )
- #}
- else:#{
- continue
- #}
-
- center = obj.matrix_world @ c
- if bone.SR_data.cone_constraint:#{
- vx = Vector([bone.SR_data.conevx[_] for _ in range(3)])
- vy = Vector([bone.SR_data.conevy[_] for _ in range(3)])
- va = Vector([bone.SR_data.coneva[_] for _ in range(3)])
- draw_cone_twist( center, vx, vy, va )
- #}
- #}
-#}
-
-def cv_draw_wireframe( mdl, points, colour ):#{
- for i in range(len(points)//2):#{
- p0 = mdl@points[i*2+0]
- p1 = mdl@points[i*2+1]
- cv_draw_line( p0, p1, colour )
- #}
-#}
-
-def cv_ent_gate( obj ):
-#{
- global cv_view_verts, cv_view_colours
-
- if obj.type != 'MESH': return
-
- mesh_data = obj.data.SR_data.ent_gate[0]
- data = obj.SR_data.ent_gate[0]
- dims = mesh_data.dimensions
-
- vs = [None]*9
- c = Vector((0,0,dims[2]))
-
- vs[0] = obj.matrix_world @ Vector((-dims[0],0.0,-dims[1]+dims[2]))
- vs[1] = obj.matrix_world @ Vector((-dims[0],0.0, dims[1]+dims[2]))
- vs[2] = obj.matrix_world @ Vector(( dims[0],0.0, dims[1]+dims[2]))
- vs[3] = obj.matrix_world @ Vector(( dims[0],0.0,-dims[1]+dims[2]))
- vs[4] = obj.matrix_world @ (c+Vector((-1,0,-2)))
- vs[5] = obj.matrix_world @ (c+Vector((-1,0, 2)))
- vs[6] = obj.matrix_world @ (c+Vector(( 1,0, 2)))
- vs[7] = obj.matrix_world @ (c+Vector((-1,0, 0)))
- vs[8] = obj.matrix_world @ (c+Vector(( 1,0, 0)))
-
- indices = [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(7,8)]
-
- r3d = bpy.context.area.spaces.active.region_3d
-
- p0 = r3d.view_matrix.inverted().translation
- v0 = (obj.matrix_world@Vector((0,0,0))) - p0
- v1 = obj.matrix_world.to_3x3() @ Vector((0,1,0))
-
- if v0.dot(v1) > 0.0: cc = (0,1,0)
- else: cc = (1,0,0)
-
- for l in indices:#{
- v0 = vs[l[0]]
- v1 = vs[l[1]]
- cv_view_verts += [(v0[0],v0[1],v0[2])]
- cv_view_verts += [(v1[0],v1[1],v1[2])]
- cv_view_colours += [cc,cc]
- #}
-
- sw = (0.4,0.4,0.4)
- if data.target != None:
- cv_draw_arrow( obj.location, data.target.location, sw )
-#}
-
-def cv_ent_volume( obj ):
-#{
- global cv_view_verts, cv_view_colours
-
- data = obj.SR_data.ent_volume[0]
-
- if data.subtype == '0':#{
- cv_draw_ucube( obj.matrix_world, (0,1,0), Vector((0.99,0.99,0.99)) )
-
- if data.target:#{
- cv_draw_arrow( obj.location, data.target.location, (1,1,1) )
- #}
- #}
- elif data.subtype == '1':#{
- cv_draw_ucube( obj.matrix_world, (1,1,0) )
-
- if data.target:#{
- cv_draw_arrow( obj.location, data.target.location, (1,1,1) )
- #}
- #}
-#}
-
-def dijkstra( graph, start_node, target_node ):
-#{
- unvisited = [_ for _ in graph]
- shortest_path = {}
- previous_nodes = {}
-
- for n in unvisited:
- shortest_path[n] = 9999999.999999
- shortest_path[start_node] = 0
-
- while unvisited:#{
- current_min_node = None
- for n in unvisited:#{
- if current_min_node == None:
- current_min_node = n
- elif shortest_path[n] < shortest_path[current_min_node]:
- current_min_node = n
- #}
-
- for branch in graph[current_min_node]:#{
- tentative_value = shortest_path[current_min_node]
- tentative_value += graph[current_min_node][branch]
- if tentative_value < shortest_path[branch]:#{
- shortest_path[branch] = tentative_value
- previous_nodes[branch] = current_min_node
- #}
- #}
-
- unvisited.remove(current_min_node)
- #}
-
- path = []
- node = target_node
- while node != start_node:#{
- path.append(node)
-
- if node not in previous_nodes: return None
- node = previous_nodes[node]
- #}
-
- # Add the start node manually
- path.append(start_node)
- return path
-#}
-
-class dij_graph():
-#{
- def __init__(_,points,graph,subsections):#{
- _.points = points
- _.graph = graph
- _.subsections = subsections
- #}
-#}
-
-def create_node_graph( curves, gates ):
-#{
- # add endpoints of curves
- graph = {}
- route_points = []
- subsections = []
- point_count = 0
- spline_count = 0
-
- for c in range(len(curves)):#{
- for s in range(len(curves[c].data.splines)):#{
- spline = curves[c].data.splines[s]
- l = len(spline.points)
- if l < 2: continue
-
- dist = round(spline.calc_length(),2)
-
- ia = point_count
- ib = point_count+l-1
-
- graph[ia] = { ib: dist }
- graph[ib] = { ia: dist }
-
- for i in range(len(spline.points)):#{
- wco = curves[c].matrix_world @ spline.points[i].co
- route_points.append(Vector((wco[0],wco[1],wco[2]+0.5)))
-
- previous = ia+i-1
- proxima = ia+i+1
-
- if i == 0: previous = -1
- if i == len(spline.points)-1: proxima = -1
-
- subsections.append((spline_count,previous,proxima))
- point_count += 1
- #}
-
- spline_count += 1
- #}
- #}
-
- # link endpoints
- graph_keys = list(graph)
- for i in range(len(graph_keys)-1):#{
- for j in range(i+1, len(graph_keys)):#{
- if i%2==0 and i+1==j: continue
-
- ni = graph_keys[i]
- nj = graph_keys[j]
- pi = route_points[ni]
- pj = route_points[nj]
-
- dist = round((pj-pi).magnitude,2)
-
- if dist < 10.0:#{
- graph[ni][nj] = dist
- graph[nj][ni] = dist
- #}
- #}
- #}
-
- # add and link gates( by name )
- for gate in gates:#{
- v1 = gate.matrix_world.to_3x3() @ Vector((0,1,0))
- if gate.SR_data.ent_gate[0].target:
- v1 = v1 * -1.0
-
- graph[ gate.name ] = {}
-
- for i in range(len(graph_keys)):#{
- ni = graph_keys[i]
- pi = route_points[ni]
-
- v0 = pi-gate.location
- if v0.dot(v1) < 0.0: continue
-
- dist = round(v0.magnitude,2)
-
- if dist < 10.0:#{
- graph[ gate.name ][ ni ] = dist
- graph[ ni ][ gate.name ] = dist
- #}
- #}
- #}
-
- return dij_graph(route_points,graph,subsections)
-#}
-
-def solve_graph( dij, start, end ):
-#{
- path = dijkstra( dij.graph, end, start )
- full = []
-
- if path:#{
- for sj in range(1,len(path)-2):#{
- i0 = path[sj]
- i1 = path[sj+1]
- map0 = dij.subsections[i0]
- map1 = dij.subsections[i1]
-
- if map0[0] == map1[0]:#{
- if map0[1] == -1: direction = 2
- else: direction = 1
- sent = 0
-
- while True:#{
- map0 = dij.subsections[i0]
- i1 = map0[direction]
- if i1 == -1: break
-
- full.append( i0 )
- sent += 1
- i0 = i1
- if sent > 50: break
- #}
- #}
- else:#{
- full.append( i0 )
- #}
- #}
-
- full.append( path[-2] )
- #}
- return full
-#}
-
-def cv_draw_route( route, dij ):
-#{
- pole = Vector((0.2,0.2,10))
- hat = Vector((1,8,0.2))
- cc = (route.SR_data.ent_route[0].colour[0],
- route.SR_data.ent_route[0].colour[1],
- route.SR_data.ent_route[0].colour[2])
-
- cv_draw_ucube(route.matrix_world,cc,Vector((0.5,-7.5,6)),\
- Vector((0,-6.5,5.5)))
- cv_draw_ucube(route.matrix_world,cc,pole, Vector(( 0.5, 0.5,0)) )
- cv_draw_ucube(route.matrix_world,cc,pole, Vector(( 0.5,-13.5,0)) )
- cv_draw_ucube(route.matrix_world,cc,hat, Vector((-0.5,-6.5, 12)) )
- cv_draw_ucube(route.matrix_world,cc,hat, Vector((-0.5,-6.5,-1)) )
-
- checkpoints = route.SR_data.ent_route[0].gates
-
- for i in range(len(checkpoints)):#{
- gi = checkpoints[i].target
- gj = checkpoints[(i+1)%len(checkpoints)].target
-
- if gi:#{
- dest = gi.SR_data.ent_gate[0].target
- if dest:
- cv_draw_line_dotted( gi.location, dest.location, cc )
- gi = dest
- #}
-
- if gi==gj: continue # error?
- if not gi or not gj: continue
-
- path = solve_graph( dij, gi.name, gj.name )
-
- if path:#{
- cv_draw_arrow(gi.location,dij.points[path[0]],cc,1.5,False)
- cv_draw_arrow(dij.points[path[len(path)-1]],gj.location,cc,1.5,False)
- for j in range(len(path)-1):#{
- i0 = path[j]
- i1 = path[j+1]
- o0 = dij.points[ i0 ]
- o1 = dij.points[ i1 ]
- cv_draw_arrow(o0,o1,cc,1.5,False)
- #}
- #}
- else:#{
- cv_draw_line_dotted( gi.location, gj.location, cc )
- #}
- #}
-#}
-
-def cv_draw():#{
- global cv_view_shader
- global cv_view_verts
- global cv_view_colours
- global cv_view_course_i
-
- cv_view_course_i = 0
- cv_view_verts = []
- cv_view_colours = []
-
- cv_view_shader.bind()
- gpu.state.depth_mask_set(True)
- gpu.state.line_width_set(2.0)
- gpu.state.face_culling_set('BACK')
- gpu.state.depth_test_set('LESS')
- gpu.state.blend_set('NONE')
-
- route_gates = []
- route_curves = []
- routes = []
-
- for obj in bpy.context.collection.objects:#{
- if obj.type == 'ARMATURE':#{
- if obj.data.pose_position == 'REST':
- draw_skeleton_helpers( obj )
- #}
- else:#{
- ent_type = obj_ent_type( obj )
-
- if ent_type == 'ent_gate':#{
- cv_ent_gate( obj )
- route_gates += [obj]
- #}
- elif ent_type == 'ent_route_node':#{
- if obj.type == 'CURVE':#{
- route_curves += [obj]
- #}
- #}
- elif ent_type == 'ent_route':
- routes += [obj]
- elif ent_type == 'ent_volume':#{
- cv_ent_volume( obj )
- #}
- elif ent_type == 'ent_objective':#{
- data = obj.SR_data.ent_objective[0]
- if data.proxima:#{
- cv_draw_arrow( obj.location, data.proxima.location, (1,0.6,0.2) )
- #}
- if data.target:
- cv_draw_arrow( obj.location, data.target.location, (1,1,1) )
- #}
- elif ent_type == 'ent_relay':#{
- data = obj.SR_data.ent_relay[0]
- if data.target0:
- cv_draw_arrow( obj.location, data.target0.location, (1,1,1) )
- if data.target1:
- cv_draw_arrow( obj.location, data.target1.location, (1,1,1) )
- if data.target2:
- cv_draw_arrow( obj.location, data.target2.location, (1,1,1) )
- if data.target3:
- cv_draw_arrow( obj.location, data.target3.location, (1,1,1) )
- #}
- elif ent_type == 'ent_challenge':#{
- data = obj.SR_data.ent_challenge[0]
- if data.target:
- cv_draw_arrow( obj.location, data.target.location, (1,1,1) )
- if data.reset:
- cv_draw_arrow( obj.location, data.reset.location, (0.9,0,0) )
- if data.first:
- cv_draw_arrow( obj.location, data.first.location, (1,0.6,0.2) )
-
- cc1 = (0.4,0.3,0.2)
- info_cu = Vector((1.2,0.01,0.72))*0.5
- info_co = Vector((0.0,0.0,0.72))*0.5
- cv_draw_ucube( obj.matrix_world, cc1, info_cu, info_co)
- if data.camera:
- cv_draw_line_dotted( obj.location, data.camera.location, (1,1,1))
-
- vs = [Vector((-0.2,0.0,0.10)),Vector((-0.2,0.0,0.62)),\
- Vector(( 0.2,0.0,0.62)),Vector((-0.2,0.0,0.30)),\
- Vector(( 0.1,0.0,0.30))]
- for v in range(len(vs)):#{
- vs[v] = obj.matrix_world @ vs[v]
- #}
-
- cv_view_verts += [vs[0],vs[1],vs[1],vs[2],vs[3],vs[4]]
- cv_view_colours += [cc1,cc1,cc1,cc1,cc1,cc1]
- #}
- elif ent_type == 'ent_audio':#{
- if obj.SR_data.ent_audio[0].flag_3d:
- cv_draw_sphere( obj.location, obj.scale[0], (1,1,0) )
- #}
- elif ent_type == 'ent_font':#{
- data = obj.SR_data.ent_font[0]
-
- for i in range(len(data.variants)):#{
- sub = data.variants[i].mesh
- if not sub: continue
-
- for ch in data.glyphs:#{
- mini = (ch.bounds[0],ch.bounds[1])
- maxi = (ch.bounds[2]+mini[0],ch.bounds[3]+mini[1])
- p0 = sub.matrix_world @ Vector((mini[0],0.0,mini[1]))
- p1 = sub.matrix_world @ Vector((maxi[0],0.0,mini[1]))
- p2 = sub.matrix_world @ Vector((maxi[0],0.0,maxi[1]))
- p3 = sub.matrix_world @ Vector((mini[0],0.0,maxi[1]))
-
- if i == data.variants_index: cc = (0.5,0.5,0.5)
- else: cc = (0,0,0)
-
- cv_view_verts += [p0,p1,p1,p2,p2,p3,p3,p0]
- cv_view_colours += [cc,cc,cc,cc,cc,cc,cc,cc]
- #}
- #}
- #}
- elif ent_type == 'ent_glider':#{
- mesh = [Vector((-1.13982, 0.137084, -0.026358)), \
- Vector(( 1.13982, 0.137084, -0.026358)), \
- Vector(( 0.0, 1.6, 1.0)), \
- Vector(( 0.0, -3.0, 1.0)), \
- Vector(( -3.45, -1.78, 0.9)), \
- Vector(( 0.0, 1.6, 1.0)), \
- Vector(( 3.45, -1.78, 0.9)), \
- Vector(( 0.0, 1.6, 1.0)), \
- Vector(( 3.45, -1.78, 0.9)), \
- Vector(( -3.45, -1.78, 0.9))]
-
- cv_draw_wireframe( obj.matrix_world, mesh, (1,1,1) )
- #}
- elif ent_type == 'ent_skateshop':#{
- data = obj.SR_data.ent_skateshop[0]
- display = data.mark_display
- info = data.mark_info
-
- if data.tipo == '0':#{
- cc = (0.0,0.9,0.6)
- cc1 = (0.4,0.9,0.2)
- cc2 = (0.9,0.6,0.1)
-
- rack = data.mark_rack
-
- rack_cu = Vector((3.15,2.0,0.1))*0.5
- rack_co = Vector((0.0,0.0,0.0))
- display_cu = Vector((0.3,1.2,0.1))*0.5
- display_co = Vector((0.0,0.0,0.1))*0.5
- info_cu = Vector((1.2,0.01,0.3))*0.5
- info_co = Vector((0.0,0.0,0.0))*0.5
- #}
- elif data.tipo == '1':#{
- rack = None
- cc1 = (1.0,0.0,0.0)
- cc2 = (1.0,0.5,0.0)
- display_cu = Vector((0.4,0.4,2.0))*0.5
- display_co = Vector((0.0,0.0,1.0))*0.5
- info_cu = Vector((1.2,0.01,0.3))*0.5
- info_co = Vector((0.0,0.0,0.0))*0.5
- #}
- elif data.tipo == '2':#{
- rack = None
- cc1 = (1.0,0.0,0.0)
- cc2 = (1.0,0.5,0.0)
- display_cu = Vector((1.0,1.0,0.5))*0.5
- display_co = Vector((0.0,0.0,0.5))*0.5
- info_cu = Vector((1.2,0.01,0.3))*0.5
- info_co = Vector((0.0,0.0,0.0))*0.5
- #}
- elif data.tipo == '3':#{
- rack = None
- display = None
- info = None
- #}
- elif data.tipo == '4':#{
- rack = None
- display = None
- info = None
- #}
-
- if rack:
- cv_draw_ucube( rack.matrix_world, cc, rack_cu, rack_co )
- if display:
- cv_draw_ucube( display.matrix_world, cc1, display_cu, display_co)
- if info:
- cv_draw_ucube( info.matrix_world, cc2, info_cu, info_co )
- #}
- elif ent_type == 'ent_swspreview':#{
- cc1 = (0.4,0.9,0.2)
- data = obj.SR_data.ent_swspreview[0]
- display = data.mark_display
- display1 = data.mark_display1
- display_cu = Vector((0.3,1.2,0.1))*0.5
- display_co = Vector((0.0,0.0,0.1))*0.5
- if display:
- cv_draw_ucube( display.matrix_world, cc1, display_cu, display_co)
- if display1:
- cv_draw_ucube(display1.matrix_world, cc1, display_cu, display_co)
- #}
- # elif ent_type == 'ent_list':#{
- # data = obj.SR_data.ent_list[0]
- # for child in data.entities:#{
- # if child.target:#{
- # cv_draw_arrow( obj.location, child.target.location, \
- # (.5,.5,.5), 0.1 )
- # #}
- # #}
- # #}
- elif ent_type == 'ent_region':#{
- data = obj.SR_data.ent_region[0]
- if data.target0:#{
- cv_draw_arrow( obj.location, data.target0.location, \
- (.5,.5,.5), 0.1 )
- #}
- #}
- elif ent_type == 'ent_menuitem':#{
- for i,col in enumerate(obj.users_collection):#{
- colour32 = hash_djb2( col.name )
- r = pow(((colour32 ) & 0xff) / 255.0, 2.2 )
- g = pow(((colour32>>8 ) & 0xff) / 255.0, 2.2 )
- b = pow(((colour32>>16) & 0xff) / 255.0, 2.2 )
- cc = (r,g,b)
- vs = [None for _ in range(8)]
- scale = i*0.02
- for j in range(8):#{
- v0 = Vector([(obj.bound_box[j][z]+\
- ((-1.0 if obj.bound_box[j][z]<0.0 else 1.0)*scale)) \
- for z in range(3)])
- vs[j] = obj.matrix_world @ v0
- #}
- indices = [(0,1),(1,2),(2,3),(3,0),(4,5),(5,6),(6,7),(7,4),\
- (0,4),(1,5),(2,6),(3,7)]
- for l in indices:#{
- v0 = vs[l[0]]
- v1 = vs[l[1]]
- cv_view_verts += [(v0[0],v0[1],v0[2])]
- cv_view_verts += [(v1[0],v1[1],v1[2])]
- cv_view_colours += [cc,cc]
- #}
- #}
- cv_draw_lines()
- cc = (1.0,1.0,1.0)
- data = obj.SR_data.ent_menuitem[0]
- if data.tipo == '4':#{
- if data.slider_minloc and data.slider_maxloc:#{
- v0 = data.slider_minloc.location
- v1 = data.slider_maxloc.location
- cv_draw_line( v0, v1, cc )
- #}
- #}
-
- colour32 = hash_djb2(obj.name)
- r = ((colour32 ) & 0xff) / 255.0
- g = ((colour32>>8 ) & 0xff) / 255.0
- b = ((colour32>>16) & 0xff) / 255.0
- cc = (r,g,b)
- origin = obj.location + (Vector((r,g,b))*2.0-Vector((1.0,1.0,1.0)))\
- * 0.04
-
- size = 0.01
-
- if data.tipo != '0':#{
- if data.tipo == '4':#{
- if data.link0:#{
- cv_draw_arrow( origin, data.link0.location, cc, size )
- #}
- if data.link1:#{
- cv_draw_arrow( origin, data.link1.location, cc, size )
- #}
- #}
- else:#{
- if data.link0:#{
- cv_draw_arrow( origin, data.link0.location, cc, size )
- #}
- if data.link1:#{
- cv_draw_arrow( origin, data.link1.location, cc, size )
- #}
- if data.link2:#{
- cv_draw_arrow( origin, data.link2.location, cc, size )
- #}
- if data.link3:#{
- cv_draw_arrow( origin, data.link3.location, cc, size )
- #}
- #}
- #}
- #}
- #}
- #}
-
- dij = create_node_graph( route_curves, route_gates )
-
- #cv_draw_route_map( route_nodes )
- for route in routes:#{
- cv_draw_route( route, dij )
- #}
-
- cv_draw_lines()
-#}
-
-def pos3d_to_2d( pos ):#{
- return view3d_utils.location_3d_to_region_2d( \
- bpy.context.region, \
- bpy.context.space_data.region_3d, pos )
-#}
-
-def cv_draw_pixel():#{
- if not bpy.context.scene.SR_data.gizmos: return
- blf.size(0,10)
- blf.color(0, 1.0,1.0,1.0,0.9)
- blf.enable(0,blf.SHADOW)
- blf.shadow(0,3,0.0,0.0,0.0,1.0)
- for obj in bpy.context.collection.objects:#{
- ent_type = obj_ent_type( obj )
-
- if ent_type != 'none':#{
- co = pos3d_to_2d( obj.location )
-
- if not co: continue
- blf.position(0,co[0],co[1],0)
- blf.draw(0,ent_type)
- #}
- #}
-#}
-
-classes = [ SR_INTERFACE, SR_MATERIAL_PANEL,\
- SR_COLLECTION_SETTINGS, SR_SCENE_SETTINGS, \
- SR_COMPILE, SR_COMPILE_THIS, SR_MIRROR_BONE_X,\
- \
- SR_OBJECT_ENT_GATE, SR_MESH_ENT_GATE, SR_OBJECT_ENT_SPAWN, \
- SR_OBJECT_ENT_ROUTE_ENTRY, SR_UL_ROUTE_NODE_LIST, \
- SR_OBJECT_ENT_ROUTE, SR_OT_ROUTE_LIST_NEW_ITEM,\
- SR_OT_GLYPH_LIST_NEW_ITEM, SR_OT_GLYPH_LIST_DEL_ITEM,\
- SR_OT_GLYPH_LIST_MOVE_ITEM,\
- SR_OT_AUDIO_LIST_NEW_ITEM,SR_OT_AUDIO_LIST_DEL_ITEM,\
- SR_OT_FONT_VARIANT_LIST_NEW_ITEM,SR_OT_FONT_VARIANT_LIST_DEL_ITEM,\
- SR_OT_COPY_ENTITY_DATA, \
- SR_OBJECT_ENT_VOLUME, \
- SR_UL_AUDIO_LIST, SR_OBJECT_ENT_AUDIO_FILE_ENTRY,\
- SR_OT_ROUTE_LIST_DEL_ITEM,\
- SR_OBJECT_ENT_AUDIO,SR_OBJECT_ENT_MARKER,SR_OBJECT_ENT_GLYPH,\
- SR_OBJECT_ENT_FONT_VARIANT,
- SR_OBJECT_ENT_GLYPH_ENTRY,\
- SR_UL_FONT_VARIANT_LIST,SR_UL_FONT_GLYPH_LIST,\
- SR_OBJECT_ENT_FONT,SR_OBJECT_ENT_TRAFFIC,SR_OBJECT_ENT_SKATESHOP,\
- SR_OBJECT_ENT_WORKSHOP_PREVIEW,SR_OBJECT_ENT_MENU_ITEM,\
- SR_OBJECT_ENT_WORLD_INFO,SR_OBJECT_ENT_CCMD,\
- SR_OBJECT_ENT_OBJECTIVE,SR_OBJECT_ENT_CHALLENGE,\
- SR_OBJECT_ENT_REGION,\
- SR_OBJECT_ENT_RELAY,SR_OBJECT_ENT_MINIWORLD,\
- SR_OBJECT_ENT_LIST_ENTRY, SR_UL_ENT_LIST, SR_OBJECT_ENT_LIST, \
- SR_OT_ENT_LIST_NEW_ITEM, SR_OT_ENT_LIST_DEL_ITEM,\
- SR_OBJECT_ENT_GLIDER, SR_OBJECT_ENT_NPC, \
- \
- SR_OBJECT_PROPERTIES, SR_LIGHT_PROPERTIES, SR_BONE_PROPERTIES,
- SR_MESH_PROPERTIES, SR_MATERIAL_PROPERTIES \
- ]
-
-def register():
-#{
- for c in classes:
- bpy.utils.register_class(c)
-
- bpy.types.Scene.SR_data = \
- bpy.props.PointerProperty(type=SR_SCENE_SETTINGS)
- bpy.types.Collection.SR_data = \
- bpy.props.PointerProperty(type=SR_COLLECTION_SETTINGS)
-
- bpy.types.Object.SR_data = \
- bpy.props.PointerProperty(type=SR_OBJECT_PROPERTIES)
- bpy.types.Light.SR_data = \
- bpy.props.PointerProperty(type=SR_LIGHT_PROPERTIES)
- bpy.types.Bone.SR_data = \
- bpy.props.PointerProperty(type=SR_BONE_PROPERTIES)
- bpy.types.Mesh.SR_data = \
- bpy.props.PointerProperty(type=SR_MESH_PROPERTIES)
- bpy.types.Material.SR_data = \
- bpy.props.PointerProperty(type=SR_MATERIAL_PROPERTIES)
-
- global cv_view_draw_handler, cv_view_pixel_handler
- cv_view_draw_handler = bpy.types.SpaceView3D.draw_handler_add(\
- cv_draw,(),'WINDOW','POST_VIEW')
- cv_view_pixel_handler = bpy.types.SpaceView3D.draw_handler_add(\
- cv_draw_pixel,(),'WINDOW','POST_PIXEL')
-#}
-
-def unregister():
-#{
- for c in classes:
- bpy.utils.unregister_class(c)
-
- global cv_view_draw_handler, cv_view_pixel_handler
- bpy.types.SpaceView3D.draw_handler_remove(cv_view_draw_handler,'WINDOW')
- bpy.types.SpaceView3D.draw_handler_remove(cv_view_pixel_handler,'WINDOW')
-#}
-
-# VG Messages
-# -------------------------------------------------------------------
-
-# control characters
-k_vg_msg_end = 0
-k_vg_msg_frame = 1
-k_vg_msg_endframe = 2
-k_vg_msg_kv = 10
-k_vg_msg_kvstring = 11
-k_vg_msg_kvbin = 12
-
-# variable sized types
-k_vg_msg_float = 0x40
-k_vg_msg_unsigned = 0x80
-k_vg_msg_signed = 0xC0
-
-# masks
-k_vg_msg_array_count_bits = 0x3C
-k_vg_msg_type_size_bits = 0x03
-k_vg_msg_type_base_bits = 0xC0
-k_vg_msg_type_bits = k_vg_msg_type_base_bits|k_vg_msg_type_size_bits
-
-# sizes
-k_vg_msg_8b = 0x00
-k_vg_msg_16b = 0x01
-k_vg_msg_32b = 0x02
-k_vg_msg_64b = 0x03
-
-# common types
-k_vg_msg_u8 = k_vg_msg_unsigned|k_vg_msg_8b
-k_vg_msg_u16 = k_vg_msg_unsigned|k_vg_msg_16b
-k_vg_msg_u32 = k_vg_msg_unsigned|k_vg_msg_32b
-k_vg_msg_u64 = k_vg_msg_unsigned|k_vg_msg_64b
-k_vg_msg_i8 = k_vg_msg_signed |k_vg_msg_8b
-k_vg_msg_i16 = k_vg_msg_signed |k_vg_msg_16b
-k_vg_msg_i32 = k_vg_msg_signed |k_vg_msg_32b
-k_vg_msg_i64 = k_vg_msg_signed |k_vg_msg_64b
-k_vg_msg_f32 = k_vg_msg_float |k_vg_msg_32b
-k_vg_msg_f64 = k_vg_msg_float |k_vg_msg_64b
-k_vg_msg_v2f = k_vg_msg_float |k_vg_msg_32b | (1<<2)
-k_vg_msg_v3f = k_vg_msg_float |k_vg_msg_32b | (2<<2)
-k_vg_msg_v4f = k_vg_msg_float |k_vg_msg_32b | (3<<2)
-
-class vg_msg_cursor(Structure):
-#{
- _fields_ = [("co",c_uint32),
- ("depth",c_uint32)]
-#}
-
-class vg_msg(Structure):
-#{
- _fields_ = [("max",c_uint32),
- ("buf",POINTER(c_uint8)),
- ("cur",vg_msg_cursor),
- ("error",c_int32)]
-#}
-
-class vg_msg_cmd(Structure):
-#{
- _fields_ = [("code",c_uint8),
- ("key",POINTER(c_char)),
- ("key_djb2",c_uint32),
- ("value",c_void_p),
- ("value_djb2",c_uint32),
- ("len",c_uint32)]
-#}
-
-sr_lib = None
-
-def sr_lib_init():