-struct{
- enum async_operation{
- k_async_op_none,
- k_async_op_clientloading,
- k_async_op_world_preloading,
- k_async_op_world_loading,
- k_async_op_cloud_loading,
- k_workshop_form_op_loading_model,
- k_workshop_form_op_downloading_submission,
- k_workshop_form_op_publishing_update,
- k_workshop_op_item_scan,
- k_workshop_op_item_load
- }
- async_op;
-}
-static skaterift = { .async_op = k_async_op_clientloading };
-
-/* Skaterift api */
-static void skaterift_change_world( const char *world_path );
-static int skaterift_change_world_command( int argc, const char *argv[] );
-
-/*
- * Start a new operation or crash if we are already running one. you can avoid
- * crashing the game by checking the async status yourself before calling.
- */
-VG_STATIC void skaterift_begin_op( enum async_operation op )