- k_async_op_world_preloading,
- k_async_op_world_loading,
- k_async_op_world_scan,
- k_async_op_world_load_preview,
- k_async_op_board_scan,
- k_async_op_player_scan,
- k_async_op_board_load,
- k_async_op_write_savedata,
- k_workshop_form_op_loading_model,
- k_workshop_form_op_downloading_submission,
- k_workshop_form_op_publishing_update,
- }
- async_op;
-}
-static skaterift = { .async_op = k_async_op_clientloading };
-
-/* Skaterift api */
-static void skaterift_change_world_start( void );
-static int skaterift_change_world_command( int argc, const char *argv[] );
-
-/*
- * Start a new operation or crash if we are already running one. you can avoid
- * crashing the game by checking the async status yourself before calling.
- */
-VG_STATIC void skaterift_begin_op( enum async_operation op )
-{
- if( vg_thread_purpose() == k_thread_purpose_loader ){
- vg_fatal_error( "Can't do that here\n" );