+
+ /* FIXME FIXME FIXME FIXME FIXME */
+ u32 mtx_size = sizeof(m4x3f)*localplayer_avatar.sk.bone_count;
+ localplayer.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size );
+ netplayers.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size*32 );
+