- player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
- player__use_avatar( &localplayer_avatar );
-
- /* FIXME FIXME FIXME FIXME FIXME */
- u32 mtx_size = sizeof(m4x3f)*localplayer_avatar.sk.bone_count;
- localplayer.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size );
- netplayers.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size*32 );