- if( vg.is_loaded ){
- world_routes_fixedupdate( get_active_world() );
-
- player__update( &localplayer );
- vehicle_update_fixed();
-
-#ifdef DEV_AARON
- world_instance *world = get_active_world();
- rb_solver_reset();
- rb_ct *buf = rb_global_buffer();
-
- int l = rb_box__scene( aaron.rb.to_world, aaron.rb.bbx,
- NULL, &world->rb_geo.inf.scene, buf );
- for( int j=0; j<l; j++ ){
- buf[j].rba = &aaron.rb;
- buf[j].rbb = &world->rb_geo.rb;
- }
- rb_contact_count += l;
- rb_presolve_contacts( rb_contact_buffer, rb_contact_count );
-
- for( int j=0; j<8; j++ ){
- rb_solve_contacts( rb_contact_buffer, rb_contact_count );
- }