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update vg
[carveJwlIkooP6JGAAIwe30JlM.git]
/
skaterift.c
diff --git
a/skaterift.c
b/skaterift.c
index a01f67a37859aa60902dc506696832bc05930127..c3dec8c87d9a749cbb6a0b68173794abb8fd9694 100644
(file)
--- a/
skaterift.c
+++ b/
skaterift.c
@@
-12,7
+12,7
@@
*/
#define SR_NETWORKED
*/
#define SR_NETWORKED
-#define VG_DEVWINDOW
+
//
#define VG_DEVWINDOW
#include "common.h"
#include "conf.h"
#include "steam.h"
#include "common.h"
#include "conf.h"
#include "steam.h"
@@
-166,8
+166,11
@@
VG_STATIC void vg_load(void)
/* 'systems' are completely loaded now */
/* load home world */
/* 'systems' are completely loaded now */
/* load home world */
- world_load( 0, "maps/mp_gridmap.mdl" );
- world_load( 1, "maps/mp_mtzero.mdl" );
+#if 0
+ world_load( 0, "maps/mp_spawn.mdl" );
+#endif
+
+ world_load( 0, "maps/mp_mtzero.mdl" );
#if 0
world_load( &world_global.worlds[1], "maps/mp_gridmap.mdl" );
#if 0
world_load( &world_global.worlds[1], "maps/mp_gridmap.mdl" );
@@
-307,7
+310,8
@@
VG_STATIC void present_view_with_post_processing(void)
shader_blitblur_use();
shader_blitblur_uTexMain( 0 );
shader_blitblur_uTexMotion( 1 );
shader_blitblur_use();
shader_blitblur_uTexMain( 0 );
shader_blitblur_uTexMotion( 1 );
- shader_blitblur_uBlurStrength(cl_blur_strength / (vg.frame_delta*60.0f));
+ shader_blitblur_uBlurStrength( cl_blur_strength /
+ (vg.time_frame_delta*60.0) );
shader_blitblur_uInverseRatio( inverse );
v2f menu_blurring;
shader_blitblur_uInverseRatio( inverse );
v2f menu_blurring;