/* FIXME FIXME FIXME FIXME FIXME */
u32 mtx_size = sizeof(m4x3f)*localplayer_avatar.sk.bone_count;
localplayer.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size );
/* FIXME FIXME FIXME FIXME FIXME */
u32 mtx_size = sizeof(m4x3f)*localplayer_avatar.sk.bone_count;
localplayer.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size );