/* load home world */
world_load( &world_global.worlds[0], "maps/mp_home.mdl" );
world_load( &world_global.worlds[1], "maps/mp_gridmap.mdl" );
/* load home world */
world_load( &world_global.worlds[0], "maps/mp_home.mdl" );
world_load( &world_global.worlds[1], "maps/mp_gridmap.mdl" );