- /* world */
- skaterift_read_addon_alias( &world, "alias", k_addon_type_world, &q );
- u32 reg_id = addon_match( &q );
- if( reg_id != 0xffffffff ){
- addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
-
- world_loader.generate_point_cloud = 0;
- world_loader.reg = reg;
- world_loader.state = k_world_loader_load;
- skaterift_world_changer_thread(NULL);
-
- world_static.active_world = vg_msg_seekkvu32( &world, "index", 0 );
- world_static.active_trigger_volume_count = 0;
- localplayer.viewable_world = world_current_instance();
-
- vg_msg_cmd position = vg_msg_seekkv( &world, "position", 0 );
- v3f pos;
- vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos );
- player__setpos( &localplayer, pos );
- }
- }
+ kvsav.cur = orig;
+}
+
+static addon_reg *skaterift_mount_world_unloadable( const char *path, u32 ext ){
+ addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" );
+ if( !reg ) vg_fatal_error( "world not found\n" );
+ reg->flags |= (ADDON_REG_HIDDEN | ext);
+ return reg;
+}
+
+static void skaterift_load_world_content(void){
+ /* hub world */
+ addon_reg *hub = skaterift_mount_world_unloadable( skaterift.hub_world, 0 );
+ skaterift_mount_world_unloadable( "maps/mp_spawn",
+ ADDON_REG_CITY|ADDON_REG_PREMIUM );
+ skaterift_mount_world_unloadable( "maps/mp_mtzero",
+ ADDON_REG_MTZERO|ADDON_REG_PREMIUM );
+ skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
+ skaterift_mount_world_unloadable( "maps/dev_flatworld", 0 );
+
+ world_static.load_state = k_world_loader_load;
+
+ struct world_load_args args = {
+ .purpose = k_world_purpose_hub,
+ .reg = hub
+ };
+ skaterift_world_load_thread( &args );
+}
+
+static void skaterift_load_player_content(void){
+ u32 bytes = 1024*1024*10;
+ skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
+ skaterift.replay.size = bytes;
+ replay_clear( &skaterift.replay );
+
+ particle_alloc( &particles_grind, 300 );
+
+ player_load_animation_reference( "models/ch_none.mdl" );
+ player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
+ player__bind();
+ player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );