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seperate gamestate and animator memory (BREAKS: SMOOTHED UPPER YAW)
[carveJwlIkooP6JGAAIwe30JlM.git]
/
skaterift.c
diff --git
a/skaterift.c
b/skaterift.c
index a575fc5486ca422850f9d77f7a1239454e2436cc..9781920b88c596e41265a37b633c4b6651db38b8 100644
(file)
--- a/
skaterift.c
+++ b/
skaterift.c
@@
-14,7
+14,10
@@
#if 1
#define SR_NETWORKED
#if 1
#define SR_NETWORKED
-//#define VG_DEVWINDOW
+
+#ifndef VG_RELEASE
+ #define VG_DEVWINDOW
+#endif
/*
* system headers
/*
* system headers
@@
-454,7
+457,7
@@
VG_STATIC void skaterift_composite_maincamera(void){
vg_smoothstepf(global_skateshop.factive), &skaterift.cam );
if( skaterift.activity == k_skaterift_replay ){
vg_smoothstepf(global_skateshop.factive), &skaterift.cam );
if( skaterift.activity == k_skaterift_replay ){
-
replay_get_camera( &skaterift.replay,
&skaterift.cam );
+
skaterift_get_replay_camera(
&skaterift.cam );
}
skaterift.cam.nearz = 0.1f;
}
skaterift.cam.nearz = 0.1f;