-VG_STATIC void render_player_into_world(void)
-{
- render_fb_bind( gpipeline.fb_main );
- draw_player( &main_camera );
-}
-
-VG_STATIC void render_player_transparent(void)
-{
- camera small_cam;
- m4x3_copy( main_camera.transform, small_cam.transform );
-
- small_cam.fov = main_camera.fov;
- small_cam.nearz = 0.05f;
- small_cam.farz = 60.0f;
-
- camera_update_view( &small_cam );
- camera_update_projection( &small_cam );
- camera_finalize( &small_cam );
-
- /* Draw player to window buffer and blend background ontop */
-
- glBindFramebuffer( GL_FRAMEBUFFER, 0 );
- draw_player( &small_cam );
-}
-