render_water_texture( view_world, &main_camera, 0 );
render_fb_bind( gpipeline.fb_main );
render_water_surface( view_world, &main_camera );
render_water_texture( view_world, &main_camera, 0 );
render_fb_bind( gpipeline.fb_main );
render_water_surface( view_world, &main_camera );