-#if 0
- menu_crap_ui();
-#endif
-
-#if 0
- if( cl_light_edit )
- {
- vg_uictx.cursor[0] = 10;
- vg_uictx.cursor[1] = 10;
- vg_uictx.cursor[2] = 200;
- vg_uictx.cursor[3] = 20;
-
- struct ub_world_lighting *wl = &gpipeline.ub_world_lighting;
- struct ui_slider_vector
- s5 = { .min=0.0f, .max=2.0f, .len=3, .data=wl->g_ambient_colour };
-
- struct ui_slider
- s8 = { .min=0.0f, .max=2.0f, .data = &gpipeline.shadow_spread },
- s9 = { .min=0.0f, .max=25.0f, .data = &gpipeline.shadow_length };
-
- for( int i=0; i<3; i++ )
- run_light_widget( &gpipeline.widgets[i] );
-
- ui_text( vg_uictx.cursor, "Ambient", 1, 0 );
- vg_uictx.cursor[1] += 16;
- ui_slider_vector( &s5 );
-
- ui_text( vg_uictx.cursor, "Shadows", 1, 0 );
- vg_uictx.cursor[1] += 16;
- ui_slider( &s8 );
- ui_slider( &s9 );
-
- ui_text( vg_uictx.cursor, "Misc", 1, 0 );
- vg_uictx.cursor[1] += 16;
- struct ui_checkbox c1 = {.data = &wl->g_light_preview};
- ui_checkbox( &c1 );
-
- render_update_lighting_ub();