}
else{
render_world( view_world, &skaterift.cam, 0 );
render_water_texture( view_world, &skaterift.cam, 0 );
render_fb_bind( gpipeline.fb_main, 1 );
render_water_surface( view_world, &skaterift.cam );
}
else{
render_world( view_world, &skaterift.cam, 0 );
render_water_texture( view_world, &skaterift.cam, 0 );
render_fb_bind( gpipeline.fb_main, 1 );
render_water_surface( view_world, &skaterift.cam );