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chill out cubemaps
[carveJwlIkooP6JGAAIwe30JlM.git]
/
skaterift.c
diff --git
a/skaterift.c
b/skaterift.c
index 40be41ef0c7b9d4732b35509f37239987c79d1e4..3188fd9adee822628b7291a4d84788a5db364f39 100644
(file)
--- a/
skaterift.c
+++ b/
skaterift.c
@@
-507,10
+507,17
@@
VG_STATIC void render_main_game(void){
/* --------------------------------------------------------------------- */
/* --------------------------------------------------------------------- */
- /* cubemaps TODO: Need a cubemap mark dirty thing for pordals */
world_instance *view_world = localplayer.viewable_world;
if( view_world != NULL ){
render_world_cubemaps( view_world );
world_instance *view_world = localplayer.viewable_world;
if( view_world != NULL ){
render_world_cubemaps( view_world );
+
+ ent_gate *gate = view_world->rendering_gate;
+ if( gate ){
+ if( gate->flags & k_ent_gate_nonlocal ){
+ world_instance *dest = &world_static.instances[ gate->target ];
+ render_world_cubemaps( dest );
+ }
+ }
}
/* variable res target */
}
/* variable res target */