- player_use_avatar( &localplayer, &localplayer_avatar );
- player_use_mesh( &localplayer, &localplayer_meshes[0] );
-
- player_add_device( &localplayer, &player_device_walk );
- player_add_device( &localplayer, &player_device_skate );
- player_add_device( &localplayer, &player_device_dead );
- player_bind( &localplayer );
+ player__use_avatar( &localplayer, &localplayer_avatar );
+ player__use_mesh( &localplayer, &localplayer_meshes[0] );
+ player__use_texture( &localplayer, &localplayer_texture );
+ player__bind( &localplayer );