+ glUniform1f(_uniform_water_uSurfaceY,f);
+}
+static void shader_water_uBoard0(v3f v){
+ glUniform3fv(_uniform_water_uBoard0,1,v);
+}
+static void shader_water_uBoard1(v3f v){
+ glUniform3fv(_uniform_water_uBoard1,1,v);
+}
+static void shader_water_uShoreColour(v3f v){
+ glUniform3fv(_uniform_water_uShoreColour,1,v);
+}
+static void shader_water_uOceanColour(v3f v){
+ glUniform3fv(_uniform_water_uOceanColour,1,v);