static GLuint _uniform_water_uOceanColour;
static GLuint _uniform_water_g_world_depth;
static void shader_water_uMdl(m4x3f m){
static GLuint _uniform_water_uOceanColour;
static GLuint _uniform_water_g_world_depth;
static void shader_water_uMdl(m4x3f m){