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fix some errors
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
viewchar.h
diff --git
a/shaders/viewchar.h
b/shaders/viewchar.h
index 604cae2534ba85af4b973e54d2d565de9b5e614e..f65b5eaa3eb27c02dc54c72855b65cf1978c3a28 100644
(file)
--- a/
shaders/viewchar.h
+++ b/
shaders/viewchar.h
@@
-223,6
+223,7
@@
static struct vg_shader _shader_viewchar = {
" vec3 halfview = uCamera - aWorldCo;\n"
" float fdist = length( halfview );\n"
" halfview /= fdist;\n"
" vec3 halfview = uCamera - aWorldCo;\n"
" float fdist = length( halfview );\n"
" halfview /= fdist;\n"
+" fdist -= 0.08;\n"
"\n"
" vec3 qnorm = normalize(floor(aNorm*2.0)*0.5) + vec3(0.001,0.0,0.0);\n"
"\n"
"\n"
" vec3 qnorm = normalize(floor(aNorm*2.0)*0.5) + vec3(0.001,0.0,0.0);\n"
"\n"
@@
-231,7
+232,7
@@
static struct vg_shader _shader_viewchar = {
" vfrag = do_light_shadowing( vfrag );\n"
" vfrag = apply_fog( vfrag, fdist );\n"
"\n"
" vfrag = do_light_shadowing( vfrag );\n"
" vfrag = apply_fog( vfrag, fdist );\n"
"\n"
-" float opacity = clamp( fdist*fdist, 0.
1
, 1.0 );\n"
+" float opacity = clamp( fdist*fdist, 0.
0
, 1.0 );\n"
" oColour = vec4(vfrag,opacity);\n"
"}\n"
""},
" oColour = vec4(vfrag,opacity);\n"
"}\n"
""},