-" //vec3 halfview = uCamera - aWorldCo;\n"
-" //float fdist = length( halfview );\n"
-" //halfview /= fdist;\n"
+" vec3 halfview = uCamera - aWorldCo;\n"
+" float fdist = length( halfview );\n"
+" halfview /= fdist;\n"
+"\n"
+" vfrag = do_light_diffuse( vfrag, aNorm );\n"
+" vfrag = do_light_spec( vfrag, aNorm, halfview, 0.1 );\n"
+" vfrag = do_light_shadowing( vfrag );\n"
+" vfrag = apply_fog( vfrag, fdist );\n"