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more physics shapes
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
vblend.h
diff --git
a/shaders/vblend.h
b/shaders/vblend.h
index 3f5bfdc14ed136eb21c6856f253926a1af0e797f..5738ef11c135e48f4cb385dedc450e18690d36bf 100644
(file)
--- a/
shaders/vblend.h
+++ b/
shaders/vblend.h
@@
-158,7
+158,7
@@
static struct vg_shader _shader_vblend = {
" vec3 vfrag = vec3(0.5,0.5,0.5);\n"
"\n"
" // ws modulation\n"
" vec3 vfrag = vec3(0.5,0.5,0.5);\n"
"\n"
" // ws modulation\n"
-" vec4 wgarbage = texture( uTexGarbage, aCo.xz * 0.160 );\n"
+" vec4 wgarbage =
vec4(0.5,0.5,0.5,1.0);//
texture( uTexGarbage, aCo.xz * 0.160 );\n"
" \n"
" // Creating normal patches\n"
" vec3 modnorm = (wgarbage.rgb-0.4) * 1.4;\n"
" \n"
" // Creating normal patches\n"
" vec3 modnorm = (wgarbage.rgb-0.4) * 1.4;\n"