_uniform_vblend_uTexGarbage = glGetUniformLocation( _shader_vblend.id, "uTexGarbage" );
_uniform_vblend_uTexGradients = glGetUniformLocation( _shader_vblend.id, "uTexGradients" );
_uniform_vblend_uCamera = glGetUniformLocation( _shader_vblend.id, "uCamera" );
_uniform_vblend_uTexGarbage = glGetUniformLocation( _shader_vblend.id, "uTexGarbage" );
_uniform_vblend_uTexGradients = glGetUniformLocation( _shader_vblend.id, "uTexGradients" );
_uniform_vblend_uCamera = glGetUniformLocation( _shader_vblend.id, "uCamera" );