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a lot
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
unlit.h
diff --git
a/shaders/unlit.h
b/shaders/unlit.h
index afba67c310462740ab8063f1663ad62ed74c193e..8fbf00b17a293a9d8fa5d9a11b81941f84c7db32 100644
(file)
--- a/
shaders/unlit.h
+++ b/
shaders/unlit.h
@@
-23,14
+23,17
@@
static struct vg_shader _shader_unlit = {
"out vec2 aUv;\n"
"out vec3 aNorm;\n"
"out vec3 aCo;\n"
"out vec2 aUv;\n"
"out vec3 aNorm;\n"
"out vec3 aCo;\n"
+"out vec3 aWorldCo;\n"
"\n"
"void main()\n"
"{\n"
"\n"
"void main()\n"
"{\n"
-" gl_Position = uPv * vec4( uMdl * vec4(a_co,1.0), 1.0 );\n"
+" vec3 world_pos = uMdl * vec4(a_co,1.0);\n"
+" gl_Position = uPv * vec4( world_pos, 1.0 );\n"
" aColour = a_colour;\n"
" aUv = a_uv;\n"
" aNorm = mat3(uMdl) * a_norm;\n"
" aCo = a_co;\n"
" aColour = a_colour;\n"
" aUv = a_uv;\n"
" aNorm = mat3(uMdl) * a_norm;\n"
" aCo = a_co;\n"
+" aWorldCo = world_pos;\n"
"}\n"
""},
.fs =
"}\n"
""},
.fs =