" vec2 uvgradients = vec2( rgarbage.a, -amtgrass*0.125 ) + aUv;\n"
" vec3 diffuse = texture( uTexGradients, uvgradients ).rgb;\n"
" diffuse = mix( diffuse, vec3(1.0,0.9,0.7), amtsand );\n"
"\n"
" // Lighting\n"
" vec3 lightdir = vec3(0.95,0.0,-0.3);\n"
" vec2 uvgradients = vec2( rgarbage.a, -amtgrass*0.125 ) + aUv;\n"
" vec3 diffuse = texture( uTexGradients, uvgradients ).rgb;\n"
" diffuse = mix( diffuse, vec3(1.0,0.9,0.7), amtsand );\n"
"\n"
" // Lighting\n"
" vec3 lightdir = vec3(0.95,0.0,-0.3);\n"