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much improve
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
terrain.h
diff --git
a/shaders/terrain.h
b/shaders/terrain.h
index 1c87e35d351d3ef02a3450aa76f131cfb1c819a1..4ad91ea8f6f864fd5d7d2dae5126a496be24673b 100644
(file)
--- a/
shaders/terrain.h
+++ b/
shaders/terrain.h
@@
-7,7
+7,7
@@
static struct vg_shader _shader_terrain = {
.link = shader_terrain_link,
.vs =
{
.link = shader_terrain_link,
.vs =
{
-.orig_file = "../shaders/standard.vs",
+.orig_file = "../
../
shaders/standard.vs",
.static_src =
"layout (location=0) in vec3 a_co;\n"
"layout (location=1) in vec3 a_norm;\n"
.static_src =
"layout (location=0) in vec3 a_co;\n"
"layout (location=1) in vec3 a_norm;\n"
@@
-38,7
+38,7
@@
static struct vg_shader _shader_terrain = {
""},
.fs =
{
""},
.fs =
{
-.orig_file = "../shaders/terrain.fs",
+.orig_file = "../
../
shaders/terrain.fs",
.static_src =
"out vec4 FragColor;\n"
"\n"
.static_src =
"out vec4 FragColor;\n"
"\n"