vec2 uvgradients = vec2( rgarbage.a, -amtgrass*0.125 ) + aUv;
vec3 diffuse = texture( uTexGradients, uvgradients ).rgb;
diffuse = mix( diffuse, vec3(1.0,0.9,0.7), amtsand );
vec2 uvgradients = vec2( rgarbage.a, -amtgrass*0.125 ) + aUv;
vec3 diffuse = texture( uTexGradients, uvgradients ).rgb;
diffuse = mix( diffuse, vec3(1.0,0.9,0.7), amtsand );