projects
/
carveJwlIkooP6JGAAIwe30JlM.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
add motion vectors to all shaders
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
standard_skinned.vs
diff --git
a/shaders/standard_skinned.vs
b/shaders/standard_skinned.vs
index 5c959a080752c0a35349b22483d33c75385d6c4b..089379529e661dbffb61ce2a068aa486c68c6a9a 100644
(file)
--- a/
shaders/standard_skinned.vs
+++ b/
shaders/standard_skinned.vs
@@
-1,6
+1,10
@@
#include "vertex_standard.glsl"
#include "vertex_standard.glsl"
+#include "motion_vectors_vs.glsl"
uniform mat4 uPv;
uniform mat4 uPv;
+
+// TODO: Send a previous transform matrix stack
+//
uniform mat4x3 uTransforms[32];
out vec4 aColour;
uniform mat4x3 uTransforms[32];
out vec4 aColour;
@@
-28,4
+32,8
@@
void main()
aNorm = world_normal;
aCo = a_co;
aWorldCo = world_pos;
aNorm = world_normal;
aCo = a_co;
aWorldCo = world_pos;
+
+ // TODO:
+ aMotionVec0 = vec3(1.0);
+ aMotionVec1 = vec3(1.0);
}
}