-#include "vertex_standard.glsl"
-#include "motion_vectors_vs.glsl"
-
-uniform mat4x3 uMdl;
-uniform mat4 uPv;
-uniform mat4 uPvmPrev;
-
-out vec4 aColour;
-out vec2 aUv;
-out vec3 aNorm;
-out vec3 aCo;
-out vec3 aWorldCo;
-
-void main()
-{
- vec3 world_pos0 = uMdl * vec4( a_co, 1.0 );
- vec4 vproj0 = uPv * vec4( world_pos0, 1.0 );
- vec4 vproj1 = uPvmPrev * vec4( a_co, 1.0 );
-
- vs_motion_out( vproj0, vproj1 );
-
- gl_Position = vproj0;
- aWorldCo = world_pos0;
- aColour = a_colour;
- aUv = a_uv;
- aNorm = mat3(uMdl) * a_norm;
- aCo = a_co;
-}