" vec3 colour_ocean = vec3( 0.61, 0.84, 0.9 );\n"
" float fhorizon = step( aNorm.y * 0.5 + 0.5, 0.5 );\n"
"\n"
" vec3 colour_ocean = vec3( 0.61, 0.84, 0.9 );\n"
" float fhorizon = step( aNorm.y * 0.5 + 0.5, 0.5 );\n"
"\n"
-" vec3 skycomp = mix(diffuse, vec3(1.0,1.0,1.0), cloud_e*(1.0-fblend*3.0));\n"
+" vec3 skycomp = mix(diffuse, vec3(1.0,1.0,1.0), cloud_e);\n"