" vec3 horizon = vec3( 0.8, 0.9, 0.9 );\n"
" vec3 skycolour = vec3( 0.5, 0.6, 0.9 );\n"
" vec3 diffuse = mix( skycolour, horizon, fblend );\n"
" vec3 horizon = vec3( 0.8, 0.9, 0.9 );\n"
" vec3 skycolour = vec3( 0.5, 0.6, 0.9 );\n"
" vec3 diffuse = mix( skycolour, horizon, fblend );\n"