-" float fblend = pow(fintensity,6.0);\n"
-" vec3 horizon = vec3( 0.61, 0.71, 0.86 )*1.5;\n"
-" vec3 skycolour = vec3( 0.31, 0.56, 0.91 );\n"
+" float fblend = pow(fintensity,4.0);\n"
+" vec3 horizon = vec3( 0.8, 0.9, 0.9 );\n"
+" vec3 skycolour = vec3( 0.5, 0.6, 0.9 );\n"