+" float fmove = uTime * 0.004;\n"
+" vec2 cloudplane = (aNorm.xz / (aNorm.y*sign(aNorm.y))) * 0.05;\n"
+" vec4 clouds1 = texture( uTexGarbage, cloudplane + vec2(0.1,0.4)*fmove*2.0 );\n"
+" vec4 clouds2 = texture( uTexGarbage, cloudplane + vec2(0.3,0.1)*fmove );\n"
+"\n"
+" float cloud_d = max(clouds1.b*clouds2.r -0.2 - clouds2.g*0.4,0.0);\n"
+" float cloud_e = pow(cloud_d,1.5)*pow(abs(aNorm.y),0.3)*2.0;\n"
+"\n"
+" vec3 colour_ocean = vec3( 0.61, 0.84, 0.9 );\n"
+" float fhorizon = step( aNorm.y * 0.5 + 0.5, 0.5 );\n"
+"\n"
+" vec3 skycomp = mix(diffuse, vec3(1.0,1.0,1.0), cloud_e);\n"
+" FragColor = vec4(pow(skycomp, vec3(1.5)),1.0);\n"