_uniform_sky_uColour = glGetUniformLocation( _shader_sky.id, "uColour" );
_uniform_sky_uTexGarbage = glGetUniformLocation( _shader_sky.id, "uTexGarbage" );
_uniform_sky_uTime = glGetUniformLocation( _shader_sky.id, "uTime" );
_uniform_sky_uColour = glGetUniformLocation( _shader_sky.id, "uColour" );
_uniform_sky_uTexGarbage = glGetUniformLocation( _shader_sky.id, "uTexGarbage" );
_uniform_sky_uTime = glGetUniformLocation( _shader_sky.id, "uTime" );