-" vec3 skycomp = mix(diffuse, vec3(1.0,1.0,1.0), cloud_e);\n"
-" skycomp = mix(mix(pow(colour_ocean,vec3(6.0))*0.6,skycomp, 0.7),skycomp,fhorizon);\n"
-"\n"
-" FragColor = vec4(skycomp, 0.0);\n"
+" vec3 skycomp = mix(diffuse, vec3(1.0,1.0,1.0), cloud_e*(1.0-fblend*3.0));\n"
+" FragColor = vec4(skycomp,1.0);\n"