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refactor
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
scoretext.vs
diff --git
a/shaders/scoretext.vs
b/shaders/scoretext.vs
index bc7db92104b2582d4b3d1d0f04b0e77c272425ad..bcd5b9507cb55af555f53b81a796e48c5a8e6dbb 100644
(file)
--- a/
shaders/scoretext.vs
+++ b/
shaders/scoretext.vs
@@
-13,12
+13,12
@@
out vec3 aWorldCo;
void main()
{
void main()
{
- float w =
a_colour.g + fract(uInfo.z+0.5)-0.75
;
+ float w =
(a_colour.g * 8.0)-5.5 + fract(uInfo.z+0.5)
;
float c = -cos(w*0.2);
float s = -sin(w*0.2);
float r = 0.2;
float c = -cos(w*0.2);
float s = -sin(w*0.2);
float r = 0.2;
- float w1 = clamp( w*4.0 - a_co.y*10.0, -1.0, 1.0 ) *(3.14159265*0.5);
+ float w1 = clamp( w*4.0 - a_co.y*10.0, -1.0, 1.0 ) *
(3.14159265*0.5);
float c1 = cos(w1);
float s1 = sin(w1);
float c1 = cos(w1);
float s1 = sin(w1);