static GLuint _uniform_scoretext_uCamera;
static GLuint _uniform_scoretext_g_world_depth;
static void shader_scoretext_uPv(m4x4f m){
static GLuint _uniform_scoretext_uCamera;
static GLuint _uniform_scoretext_g_world_depth;
static void shader_scoretext_uPv(m4x4f m){