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[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
scene_water_fast.h
diff --git
a/shaders/scene_water_fast.h
b/shaders/scene_water_fast.h
index 5d3b534a25ddeb1c79cf313826e5cd34cf96d100..b4510c7e31292b0dcaf62556bd1b64c3bdb05778 100644
(file)
--- a/
shaders/scene_water_fast.h
+++ b/
shaders/scene_water_fast.h
@@
-210,9
+210,8
@@
static struct vg_shader _shader_scene_water_fast = {
"\n"
"float world_water_depth( vec3 pos )\n"
"{\n"
"\n"
"float world_water_depth( vec3 pos )\n"
"{\n"
-" vec2 depth_coord = (pos.xz - g_depth_bounds.xy) * g_depth_bounds.zw; \n"
" float ref_depth = g_water_plane.y*g_water_plane.w;\n"
" float ref_depth = g_water_plane.y*g_water_plane.w;\n"
-" return
texture( g_world_depth, depth_coord ).g-
ref_depth;\n"
+" return
world_depth_sample( pos ) -
ref_depth;\n"
"}\n"
"\n"
"float shadow_sample( vec3 vdir )\n"
"}\n"
"\n"
"float shadow_sample( vec3 vdir )\n"